BGB Podcast #128 – The Means of Production with Richard Simpson

A wizard did it.

We’re joined by Richard Simpson of We’re Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game’s merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.

Be sure to check out the We’re Not Wizards episodes featuring Kellen and Neilan, as well as all the rest of Richard’s excellent podcast!

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Timecodes:

07:25 – Doughnut Dash
17:10 – Cities
21:37 – Azul: Stained Glass of Sintra
31:01 – L.L.A.M.A
35:25 – The Power of Production
35:34 – The Quacks of Quedlinburg
41:35 – The Last of Us II
47:15 – GKR: Heavy Hitters
49:24 – Cthulhu Wars
53:33 – Warhammer 40k
55:03 – Castles of Burgundy
55:29 – Container
56:10 – Tang Garden
58:09 – Krazy Wordz
59:23 – Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

Thank you to Heart Society for generously letting us use What’s On Your Mind, Kid? from their album Wake the Queens.

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