Tagged: cthulhu wars

BGB Podcast #153 – Never Look Back at 2020

So long, 2020, thanks for nothing. Heads set firmly forward, we reflect on what’s been a completely wild year. Despite our complete inability to play a lot of them, board games did happen, so we take a bit of time to talk about the biggest surprises and disappointments. Finally, we cast our mind ahead to...

BGB Podcast #147 – The Great Compromise

At least in some things, you’ve got to give a little to get a little, but what would you give to get what you want? We’re coming up with our big board game compromises, the things we’d happily trade away to fix some of our biggest frustrations.  Before we deal with the devil, we talk about Lost Ruins of Arnak, Ohanami, and Beyond the Sun.

BGB Podcast #142 – Play Me a Memory

Blessed are the forgetful, because they don’t have to play memory games? After all, games with a strong memory component often get a bad rap in the hobby. We look at some of the reasons why very few games want to test your memory, and just to be otherwise, we discuss some of our favourite games that do. Before we walk our mind palaces, we talk about Fort, Under Falling Skies, and Tellstones: King’s Gambit.

BGB Podcast #134 – CHAOS!

Some board games (and board game podcasts) thrive on chaos, which absolutely isn’t the same thing as randomness. All of this has happened for a reason, it’s just … hard to tell what those reasons are exactly. Before we blame the butterfly, we talk about Path of Light and Shadow, Jixia Academy, and Chaos in the Old World.

BGB Podcast #128 – The Means of Production with Richard Simpson

We’re joined by Richard Simpson of We’re Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game’s merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.

BGB Podcast #116 – The Cyber Reloaded

To make it through quarantine, we take another look at digital games in a time when it might just be our only option. We’ve got to get our board game fill somehow! We investigate how our relationship to the electronic side of the hobby has changed, and give our recommendations for the many options. Before we plug in, we talk about Remember Our Trip, Castell, and Caylus 1303.

BGB Podcast #113 – Trust is Good, Area Control is Better

Area control is the first subject of our new recurring feature, “What we love, what we hate”, where we deep dive into a single mechanic and describe … well, exactly that! We tend to enjoy games that have you fighting over territory, but what is it that specifically gets us excited about them? And what are the downsides? Before we assume direct control, we talk about The Crew: The Quest for Planet Nine, Stay Cool, and Mezo.

BGB Podcast #110 – One Small Thing

Sometimes a game is hitting all the right notes, and you want to recommend it wholeheartedly … but there’s just one tiny blemish you can’t overlook. It’s not enough to make a great game bad, but, man, just imagine if it someone had fixed that. This week we’re looking at games that almost nail it. Before we smooth the last crease, we talk about Chaosmos, Subtext, On a Scale of One to T-Rex, and Empyreal: Spells & Steam.

BGB Podcast #106 – Popcorn Time with Mike DiLisio

Mike DiLisio (of The Dice Tower, and Sporadically Board) makes his BGB podcast debut as the Fandango Tank! Mike’s trying to sell us on popcorn games. These are games that may or may not be … critically sound, but nevertheless provide fun experiences that we find ourselves returning to. But why wouldn’t we just play something more substantive instead? We investigate.

BGB Podcast #104 – Top 50 Games of All-Time 2019: 10-1

Here it is, the episode you’ve all been waiting for, the grand finale, the culmination of five weeks of episodes. These are our top ten favourite board games of all-time, games that we absolutely adore, and would happily play at a moment’s notice. Heck, we’d even play the games on each others’ lists … on, you know, birthdays and special occasions. That’s how good they are.