Sometimes it’s best not to know, right? You’ve just played a game, and you liked it a lot, but you’re not quite sure whether that faction is quite balanced, or the designers accounted for that winning strategy. Should you find out? Or is it better just to enjoy the game on its own merits? Before we disobey our thirst for knowledge, we talk about Genoa, Durian, The Search for Planet X, and Pavlov’s House.
Author: Orange Tank
Because making board games is hard, it’s not enough just to have some solid mechanics – the best games have a production that coheres with the design. We look at some examples of games where production considerations (or lack thereof) have helped or hurt how they play. Before we executively produce, we talk about The King is Dead: Second Edition, Equinox, and Enchanted Plumes.
Mark’s trying to get us all into something he calls “sports”, so as a compromise, we’re doing a fantasy board game draft! We’re going to pick games from the BoardGameGeek Top 100, until we each have five. Then YOU get to vote on whose draft is best, for a chance to win $50! Before we play to the crowds, we talk about Azul: Summer Pavilion, Roads & Boats, Ruthless, and Cthulhu: Death May Die.
We love listener questions, and this week we’ve got a couple that we thought made for some fun talking points. Specifically, we’re trying to find the salt licorice of board games, and start planning some easy breezy summer games. Before our quick twosome, we talk about Trekking the World, Inkling, My City, and Ruination.
As longstanding experts on being cute, we thought we’d finally bring both of our fields of expertise to bear on one topic. It’s a return to the classic top five list, and we’re counting down the cutest goshdarn board games we can think of. Before things get kawaii, we talk about Nations, Mountain Goats, and Brew.As longstanding experts on being cute, we thought we’d finally bring both of our fields of expertise to bear on one topic. It’s a return to the classic top five list, and we’re counting down the cutest goshdarn board games we can think of. Before things get kawaii, we talk about Nations, Mountain Goats, and Brew.
We played a double feature of legacy games for Cinco de Ocho Dos, which got us thinking about how our thoughts on legacy mechanics might have changed since the heady days of young Board Game Barrage. Before we open that box, we talk about Bonfire, Nidavellir, and The King’s Dilemma.
We talk about so many good games on this podcast, that it might seem like there aren’t enough bad games to balance it out. There’s a good reason we don’t often play or talk about them, but maybe every so often we ought to. Before we break bad, we talk about Scape Goat, Bunny Kingdom, Bullet♥, and Four Gardens.
After last week’s love-fest made us all uncomfortable, we had to get back to what do best, spirited in-fighting. To that end, we’ve devised three debates around the same core: is that often criticized mechanic a design problem, or a player problem? Before we pit designers against players, we talk about Red Rising, Via Magica, and Alma Mater.
We had so many fun ideas for this week that we couldn’t settle on just one! It’s always great getting topic suggestions from our listeners, but not all of them can make a full episode, so we figured we’d work through some of them here. Keep sending them in! Before we spice our lives with variety, we talk about Jekyll vs. Hyde, Seikatsu, and Merv: The Heart of the Silk Road.
We love Friedemann Friese, so much so that we’re devoting a whole episode to the green-haired designer – a comprehensive look back at his contribution to the hobby, and how we’ve gotten on with his games over the years. If you’ve never played one of his games, let us help correct that. Before we give the fantastic fellow our full focus, we talk about Kubb, Pictures, and The Field of the Cloth of Gold.