A new list of a hundred games to draft, and it only gets harder and harder. We’re each picking a standalone collection of five games in a snake draft format. And the best part is you could win $50 just by voting on your favourite collection! Before we get to clubbing, we talk about Regicide, Dice Miner, and Let’s Make a Bus Route, and SCOUT!
While one of the appeals of following a specific game designer is the comforting familiarity of what they do best, it’s also really fun to see them go off the garden path. We’re looking at games and mechanics where one of our beloved designers zigged, when they easily could’ve zagged. Before we go our own way, we talk about Biosphere, The Ratcatcher: The Solo Adventure Game, and Stephenson’s Rocket.
One of the things we love to do, especially if we’re playing a game for the first time, is analyse it while we’re playing. We’re sure this totally isn’t annoying for those around us. In particular, we love picking apart little mechanical choices, imagining what the designer’s thought process was, and wondering “why is that like that?” Before we get to speculating, we talk about Divinity Derby, Mexica, and Strasbourg.
We love Uwe Rosenberg around these parts, whether it’s because of our infatuation with polyominoes, the need to keep workers fed, or the strange mechanisms of animal breeding. Join us down the (cottage) garden path of his designography, and make sure to plant some vegetables along the way. Before we get agricultural, we talk about Bosk, Spies & Lies: A Stratego Story, and Glen More II: Chronicles.
Sometimes, if you want a game bad enough, you’re willing to go to absurd lengths to acquire it. Whether it’s because it’s out of print, or just hard to come by, we’ve all put more effort than we should’ve into finding or playing specific games. We tell our stories of just how far we’ve gone. Before we secure the bag, we talk about Tinner’s Trail, and The Night Cage.
We’re back with another fantasy draft, as we keep on moving down the BoardGameGeek top games list. If you’re not familiar, we’re each picking a standalone collection of five games before our picks get stolen out from under us. Want to win a $50 gift card? You’ve got to vote on whose collection is best! Before we get the knives out, we talk about Raiders of Scythia, and Ankh: Gods of Egypt.
We all have types of games that, for whatever reason, we steer clear of. Often all that we’ve been missing is a more suitable introduction to the genre, or a game that’s just enough of an outlier. This week, we try to tempt you toward genres that you might have written off, with the games that may just sway you. Before we change your minds, we talk about Pocket Galapagos, Cascadia, and Bites.
It’s board games for dinner, but we’re not just throwing whatever we could find on your plate. No, we’ve got menus. We lay out our ideas for a four course board game meal, complete with appetizer, amuse-bouche, entrée and dessert, in a fun little exercise suggested by a listener. Before we meal plan, we talk about Sequoia, The Mind Extreme, and MicroMacro: Crime City.
Board game science is a delicate process, but thankfully BOB’s here to help, in another BGB Battle of Board (Games)! This week, we’re pitting our favourite science fiction themed games against each other. That’s fifteen sci fi games, which we’ll put in a fact based ordered list, ready to submit to the journal of your choice. Before we pollute space, we talk about Riverboat, Bug Council of Backyardia, and Rocketmen.
Martin Wallace, titan of industry, man of steam and brass. He’s made a lot of games, often involving trains, but sometimes also Cthulhu. We do a deep dive into the prolific designer’s catalogue, in the next in the series that Mark (and nobody else) is calling BGB DOG. Before we put him in our pocket, we talk about Throne and the Grail, Race for the Galaxy, Dinogenics, and On Mars.