We weren’t going to let Kellen have the last word on what makes the perfect $100 collection, so the 139 squad is here to finish it out. Forgot the premise? You’ve lost all your board games, and only have $100 to rebuild it; what do you buy first? Before we make every penny count, we talk about Cosmic Encounter Duel, Hundreds of Horses, Billionaire Banshee, and Floor Plan.
It’s an awful notion, but bare with me. What if you lost your entire board game collection, and had to rebuild it from scratch? Here’s the catch, you only have one hundred dollars. We try to predict what the Red Tank would do, before he talks us through what makes the cut, and why. Before we rebuild, we talk about 5211, Marco Polo II: In the Service of the Khan, and Cóatl.
Slow and steady might win the race, but it doesn’t make for an exciting board game. Pacing is a vital component of most entertainment mediums that doesn’t often get applied to board games, so we’re going to climb and climb and climb and climb … and then rapidly descend down the roller-coaster of emotion that makes for some of our favourite games. Before we set the pace, we talk about Bus, The Game: Quick & Easy, and Tekhenu: Obelisk of the Sun.
Blessed are the forgetful, because they don’t have to play memory games? After all, games with a strong memory component often get a bad rap in the hobby. We look at some of the reasons why very few games want to test your memory, and just to be otherwise, we discuss some of our favourite games that do. Before we walk our mind palaces, we talk about Fort, Under Falling Skies, and Tellstones: King’s Gambit.
We often build up the idea of what a game will be before we play it, whether for bad or good, and the reality of the game itself might deliver something we weren’t expecting. We take a look at what often leads to our expectations being shattered, and mention some of the games that most defied them. Before we expect the unexpected, we talk about SHŌBU, Pan Am, and Planet Unknown.
We return to our much loved feature from 2018, all about our favourite mechanics. This week, a mere two years later: auctions! We look at the good and bad sides of auction mechanics, and discuss our favourite games that feature them. Before we inflate the bid, we talk about Fleet: The Dice Game, Iwari, and Modern Art.
It’s an unprecedented trio of hosts, but we’re no less heated about our biggest board game bugbears. In fact, we’re so upset about these little annoyances, that we couldn’t help but order them in a list for your amusement … BGBBOB style. Before we get bugged by bears, we talk about Calico, Telestrations: Upside Drawn, and Pendulum.
It would be hard for us to be as invested in this hobby as we are, if we didn’t think there was something important underlying it. We share some of the lessons we have learned from board gaming, and some of the ways in which it has genuinely changed our lives. We also talk about Tyrants of the Underdark, The Quest for El Dorado: The Golden Temples, and Nemo’s War.
Some games are built to last, and no, we’re not just talking about the … R-word. For others, the high highs of early games must give way to the dawning realization that all is not well. We look at reasons we might end up moving past games we once held in high regard. Before we overstay our welcome, we talk about Sandstone, Ctrl, The Fox in the Forest Duet, and Unmatched.
Hot days call for hot questions! To counter the California heat wave, we get breezy with a round of hot questions. We take a long hard look at games we love, but don’t play, and give our takes on the theme to end all themes. Before we get heated, we talk about Ctrl, New York Zoo, and Renature.