Martin Wallace, titan of industry, man of steam and brass. He’s made a lot of games, often involving trains, but sometimes also Cthulhu. We do a deep dive into the prolific designer’s catalogue, in the next in the series that Mark (and nobody else) is calling BGB DOG. Before we put him in our pocket, we talk about Throne and the Grail, Race for the Galaxy, Dinogenics, and On Mars.
If you thought the Euro 2020 final was tense, wait until you listen to this episode. The next match in the world’s most anticipated series is now here, as we continue down the BoardGameGeek top games list, drafting a collection of five games. Whose do you think is best? Vote to stand a chance to win a $50 gift card! Before we make like snakes, we talk about Chinatown, Curious Cargo, and Mercado de Lisboa.
Look, we know, we don’t exactly help matters, but this hobby can be expensive. So, to make up for fueling your FOMO, we’re gonna lay out some of the ways that we consciously try to curb our board game spending, while still keeping up with the zeitgeist. Before we balance our budget, we talk about Summer Camp, Wildlands, and Rome & Roll.
We often talk about the burden of rules, and how in some of our favourite games, they just get out of the way. But when is that burden worthwhile; what makes the price of a heavy rules overhead worth paying? Before we maximize our returns, we talk about Crash Octopus, Terraforming Mars: Ares Expedition, Imperium: Classics, and Oath: Chronicles of Empire and Exile.
Sometimes it’s best not to know, right? You’ve just played a game, and you liked it a lot, but you’re not quite sure whether that faction is quite balanced, or the designers accounted for that winning strategy. Should you find out? Or is it better just to enjoy the game on its own merits? Before we disobey our thirst for knowledge, we talk about Genoa, Durian, The Search for Planet X, and Pavlov’s House.
Because making board games is hard, it’s not enough just to have some solid mechanics – the best games have a production that coheres with the design. We look at some examples of games where production considerations (or lack thereof) have helped or hurt how they play. Before we executively produce, we talk about The King is Dead: Second Edition, Equinox, and Enchanted Plumes.
Mark’s trying to get us all into something he calls “sports”, so as a compromise, we’re doing a fantasy board game draft! We’re going to pick games from the BoardGameGeek Top 100, until we each have five. Then YOU get to vote on whose draft is best, for a chance to win $50! Before we play to the crowds, we talk about Azul: Summer Pavilion, Roads & Boats, Ruthless, and Cthulhu: Death May Die.
We love listener questions, and this week we’ve got a couple that we thought made for some fun talking points. Specifically, we’re trying to find the salt licorice of board games, and start planning some easy breezy summer games. Before our quick twosome, we talk about Trekking the World, Inkling, My City, and Ruination.
As longstanding experts on being cute, we thought we’d finally bring both of our fields of expertise to bear on one topic. It’s a return to the classic top five list, and we’re counting down the cutest goshdarn board games we can think of. Before things get kawaii, we talk about Nations, Mountain Goats, and Brew.
We played a double feature of legacy games for Cinco de Ocho Dos, which got us thinking about how our thoughts on legacy mechanics might have changed since the heady days of young Board Game Barrage. Before we open that box, we talk about Bonfire, Nidavellir, and The King’s Dilemma.