We often build up the idea of what a game will be before we play it, whether for bad or good, and the reality of the game itself might deliver something we weren’t expecting. We take a look at what often leads to our expectations being shattered, and mention some of the games that most defied them. Before we expect the unexpected, we talk about SHŌBU, Pan Am, and Planet Unknown.
We return to our much loved feature from 2018, all about our favourite mechanics. This week, a mere two years later: auctions! We look at the good and bad sides of auction mechanics, and discuss our favourite games that feature them. Before we inflate the bid, we talk about Fleet: The Dice Game, Iwari, and Modern Art.
It’s an unprecedented trio of hosts, but we’re no less heated about our biggest board game bugbears. In fact, we’re so upset about these little annoyances, that we couldn’t help but order them in a list for your amusement … BGBBOB style. Before we get bugged by bears, we talk about Calico, Telestrations: Upside Drawn, and Pendulum.
It would be hard for us to be as invested in this hobby as we are, if we didn’t think there was something important underlying it. We share some of the lessons we have learned from board gaming, and some of the ways in which it has genuinely changed our lives. We also talk about Tyrants of the Underdark, The Quest for El Dorado: The Golden Temples, and Nemo’s War.
Some games are built to last, and no, we’re not just talking about the … R-word. For others, the high highs of early games must give way to the dawning realization that all is not well. We look at reasons we might end up moving past games we once held in high regard. Before we overstay our welcome, we talk about Sandstone, Ctrl, The Fox in the Forest Duet, and Unmatched.
Hot days call for hot questions! To counter the California heat wave, we get breezy with a round of hot questions. We take a long hard look at games we love, but don’t play, and give our takes on the theme to end all themes. Before we get heated, we talk about Ctrl, New York Zoo, and Renature.
It’s a Social Deduction BGBBOB! For those that don’t know what that means, it’s a Board Game Barrage Battle of (the) Board…games, where we pit all of the best social deduction games against each other in a fight to the DEATH! Or at least, a fight to be on our definitive ranked list. Before we release our social butterflies, we talk about Gemblo, and Quest.
Some board games (and board game podcasts) thrive on chaos, which absolutely isn’t the same thing as randomness. All of this has happened for a reason, it’s just … hard to tell what those reasons are exactly. Before we blame the butterfly, we talk about Path of Light and Shadow, Jixia Academy, and Chaos in the Old World.
Things got a bit heavy last week, so let’s take things down a notch by exploring the other end of the scale. Light games are just as important for a board game collection, after all. We discuss what light games offer that heavier games don’t, and mention some of our recent favourites. Before we lighten the mood, we talk about Reef, Clans of Caledonia, and Tutankhamun.
Monique from Before You Play is with us to get heavy. We’re discussing the allure of heavy games, and who better to talk us through them than a Vital Lacerda fan who loves to not just play them, but teach them? We dig into why we enjoy the occasional heavy game, and why you should too! Before we play, we talk about DURIAN, Animal Kingdoms, and Brass: Birmingham.