Looking back on the past made us all reflective. For instance, remember 166 episodes ago when we promised to play all those games on our shelves of shame? I thought you might. We’re revisiting our crimes of yesteryear, and checking in on how guilty we are. Before we audit our past selves, we talk about Warp’s Edge, Carolus Magnus, and Unfathomable.
Gobble gobble, gotcha again. What better way to follow up one of our biggest episodes yet, than with one of our stupidest? Happy Thanksgiving, everyone!
We did it! Two hundred episodes later and we’re still here. We’re so grateful to every single listener, so we wanted to turn the mics back on all of you for your favourite voicemail memories from the show. Here’s to another two hundred. Before we celebrate good times, we talk about Llamaland, Mansions of Madness: Second Edition, and Clash of Cultures: Monumental Edition.
The split between Eurogame and Ameritrash gamers is as old as it it is silly, but in the last ten years it’s also become a lot more nebulous. It’s less clear than ever which side of the fence games fall on, so why still use these archaic labels at all? Maybe it’s time for a change. Before we heal the divide, we talk about Hostage Negotiator, Juicy Fruits, Sleeping Gods, and Witchstone.
If you’ve ever been a board game host, then you know it’s not always just about playing games, it’s about creating lasting memories for everyone playing. We’d never leave that to chance though, so of course we’re often going out of our way to make a board game experience memorable. Before we do the unforgettable, we talk about Khôra: Rise of an Empire, Dune: Betrayal, and Santa Maria.
It’s part five of our venerable draft series, a series so loved that it’s now in syndication! We’re moving on to the tail end of the BGB Top 500, but the format stays the same: draft five games to build a standalone collection that’s better than the others. Vote for your favourite, and you can win $50! Before we collect royalties, we talk about PARKS, Fairy Trails, Abandon All Artichokes, and So Clover!
We love all of the emails we get from you, our lovely listeners, but without a regular mail segment, we can’t often give them the attention they deserve. Well that ends right now, as we delve into the long neglected pile of mail, and answer some choice questions that have been waiting patiently for answers. Before we rustle in the mailbag, we talk about Crusaders: Thy Will Be Done, and World of Warcraft: Wrath of the Lich King.
We’re always excited for a new Eric Lang game, which makes him an obvious candidate for the absolutely-not-called BGB DOG – our series where we deep dive into a designer’s …. designography. He’s made a lot of our favourite area control games, and had his hand in some games we might not have even realized. Before we bang on about this Lang mang, we talk about What’s Missing?, Polynesia, and TEN.
Convention season in the new world continues, and this time it’s Germany’s turn, with Essen SPIEL just days away from kicking off. But tanks, you say, I don’t sprechen Deutsch. We’ve got you. We’re going to highlight all the games that we think you ought to be paying attention to, no German necessary. Before we spend our Euros, we talk about Praga Caput Regni, Skulk Hollow, and Beez.
There is one unenviable truth of board game ownership that we’re forced to contend with – they occupy space. We’ve each had to wrestle with this reality in different ways recently, so we offer our thoughts on the awkwardness of sharing a physical world with our board games. Before we merely exist, we talk about Riftforce, Kabuto Sumo, and Whirling Witchcraft.