It’s a Social Deduction BGBBOB! For those that don’t know what that means, it’s a Board Game Barrage Battle of (the) Board…games, where we pit all of the best social deduction games against each other in a fight to the DEATH! Or at least, a fight to be on our definitive ranked list. Before we release our social butterflies, we talk about Gemblo, and Quest.
Author: Orange Tank
Some board games (and board game podcasts) thrive on chaos, which absolutely isn’t the same thing as randomness. All of this has happened for a reason, it’s just … hard to tell what those reasons are exactly. Before we blame the butterfly, we talk about Path of Light and Shadow, Jixia Academy, and Chaos in the Old World.
Things got a bit heavy last week, so let’s take things down a notch by exploring the other end of the scale. Light games are just as important for a board game collection, after all. We discuss what light games offer that heavier games don’t, and mention some of our recent favourites. Before we lighten the mood, we talk about Reef, Clans of Caledonia, and Tutankhamun.
Monique from Before You Play is with us to get heavy. We’re discussing the allure of heavy games, and who better to talk us through them than a Vital Lacerda fan who loves to not just play them, but teach them? We dig into why we enjoy the occasional heavy game, and why you should too! Before we play, we talk about DURIAN, Animal Kingdoms, and Brass: Birmingham.
Even if the price is right, it might not be right for you. We all have different thresholds where a board game we’re interested in crosses from, “maybe I’ll wait for a sale” into “sure why not” territory, but where is that magical line? Has what we’re willing to pay for games changed over time? Before we get sticker shock, we talk about Twin Tin Bots, Ticket to Ride: New York, Whale Riders, and Dead Reckoning.
It’s award season when we say it is, so we’re looking back at the Golden Geek Awards, The Dice Tower Awards, and the Spiel des Jahres nominees. We offer our thoughts on their picks, and how wrong they are. I mean, Wingspan winning “Best Four-Wheel Drive SUV” just seems a bit much. We also talk about Battlestar Galactica, Agricola: All Creatures Big and Small, Paladins of the West Kingdom, and The Boss.
BGBBOB, party edition! For those not keeping up, that’s BGB Best of Board Games, which is definitely not the final name (but also maybe is) for our recurring feature where we duel rank games into an incontestable ordered list. This week we confer, fight, and bargain our way to the best fifteen party games. Before we spike the punch, we also talk about Twice As Clever, Wavelength, and 6 nimmt!
We’re joined by Richard Simpson of We’re Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game’s merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.
We asked for your questions, and you provided! Some of you used Instagram, some of you used voicemail, but however you reached out, your voice was heard. We chose only a few to answer (quality notwithstanding), but we’d love to keep doing this, so keep sending them in! Before we corral your correspondence, we talk about Gloomhaven, Terra Mystica, Bloom Town, and Starlink.
I know this is going to come as a shock, but sometimes we get things wrong. As we’ve worked our way through the hobby, we’ve discovered that some positions we once held, aren’t ones we still do. So it’s time to revisit our past transgressions and come clean. Before we admit our mistakes, we talk about Tang Garden, Fast Forward: FORTRESS, and Race for the Galaxy.