Tagged: castles of burgundy

BGB Podcast #215: Some Like It H-H-H-Hot

We’re on the way to Dice Tower West, so we’re keeping this one easy breezy with just a hot question. How many games on your shelf do you think you could teach without looking at the rulebook? Before we turn up the heat, we talk about Yokohama, Final Girl, and Mystic Paths.

BGB Podcast #165 – Thriving or Barely Surviving?

There are two good ways to create engagement in a board game: One is to let the player feel like they’re achieving something constantly, the other is to keep them feeling like any wrong move could tank their game. We’re dubbing this the “thriving to barely surviving” spectrum, but first, we need to figure out where some of our favourite games fit on it. Before we surthrive, we talk about Carnegie, Divvy Dice, and Underwater Cities.

BGB Podcast #163 – Our Listeners’ Top 20 Board Games of All-Time 2021

Wow! We asked for your top twenty lists, and boy did you deliver. We’ve crunched the numbers on the hundreds of submissions, and created what we think is the definitive list of BGB listeners’ favourite board games. Now let us tell you how we think you did. Before we outsource our work, we talk about Santa Monica, Steam Works, and Cthulhu: Death May Die.

BGB Podcast #157 – Top 50 Games of All-Time 2020: 20-11

We’re moving into the terrible teens of the Board Game Barrage Top 50 Games of All Time. I learned all I know about American teenagers from TV, so I assume this is where all the sex and drugs come in. Let’s get to it then, forty (roughly) more games that we simply adore. As the list goes on, they only get better and better. That is, after all, the premise.

BGB Podcast #128 – The Means of Production with Richard Simpson

We’re joined by Richard Simpson of We’re Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game’s merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.

BGB Podcast #121 – FANTASTIC Four with Mike Walker from So Very Wrong About Games

Mike Walker from So Very Wrong About Games joins us to talk about games that we add to our collection, not for ourselves, but (gasp) for others. Sometimes you do what you have to placate your so-called friends, and their awful taste. Before we begrudgingly acquire games, we talk about The Crew: The Quest for Planet Nine, Solo, Renegade, and Horrified.

BGB Podcast #48 – Top 50 Games of All-Time 2018: 30-21

Believe in steps thirty to twenty-one, and you’re halfway there. Okay, we’re past the middle. It’s all downhill from here, but the good sort of downhill. We’re counting down our fifty favourite board games, in part three of what the world is calling our most ambitious endeavour yet! Well, we’re calling it that. If...

BGB Podcast #44 – Red Letter Episode

They say there’s no such thing as a stupid question, but we’ll show ’em. It’s your time to shine! We field questions from you, our adoring fans, in our first ever Q&A episode. You sent us the important topical issues you’ve been yearning for our take on, and takes ye shall receive. Before we...