Tagged: sidereal confluence

BGB Podcast #128 – The Means of Production with Richard Simpson

We’re joined by Richard Simpson of We’re Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game’s merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.

BGB Podcast #124 – Constraints You Can See

While all games have some restrictions, some games are more willing than others to let you go off the rails. For instance, some leave the economy entirely in the hands of the players, free to tank it if they please. We look at how games do (or don’t) use player constraints to deliver unique experiences. Before we rein ourselves in, we talk about Tournay, Bullet♥︎, Wonder Woman: Challenge of the Amazons, and Container.

BGB Podcast #103 – Top 50 Games of All-Time 2019: 20-11

A new year, a new decade, a new podcast, and a new batch of games that we love talking about. It’s the fourth in our five part series of our 50 favourite board games of all-time, and appropriately, we’re kicking off 2020 by breaking into the top twenty. Synergy.

BGB Podcast #100 – Top 50 Games of All-Time 2019: 50-41

We made it! The big one-oh-oh. That’s a thing people say, right? We’re starting a five episodes series, working our way down each of our top fifty games of all time. We’ll discuss what might make a game move up or down our list, celebrate the highs that the hobby has to offer, and talk about a heck of a lot of amazing board games. Buckle up!

BGB Podcast #84 – Best With Two

Kellen graces us with his absence, which means it’s time for Mark and Neilan to start talking numbers. Specifically, player numbers. We’re talking about optimal player counts for games, whether games ever mean what they recommend on the box, and how well they scale to various player counts. Before we count to ten, we talk about Vindication, Royal Palace, Throw Throw Burrito, and Pipeline.

BGB Podcast #49 – Top 50 Games of All-Time 2018: 20-11

Everything is going to be fine in the end. If it’s not, it’s just steps twenty to eleven. The end is nigh! If you squint just right you can see it from here. We’re almost done counting down our favourite fifty games of all time, so join us in the penultimate part of our...

BGB Podcast #48 – Top 50 Games of All-Time 2018: 30-21

Believe in steps thirty to twenty-one, and you’re halfway there. Okay, we’re past the middle. It’s all downhill from here, but the good sort of downhill. We’re counting down our fifty favourite board games, in part three of what the world is calling our most ambitious endeavour yet! Well, we’re calling it that. If...

BGB Podcast #38 – Six Things I Hate About You

Do not pass Go, do not collect $200. Board game dealbreakers, we all have them, and they’re enough to dissuade us from buying or even playing some otherwise great games. This week, we go around the table and talk about two things each that put us off in board games. Before we start looking...

BGB Podcast #35 – The Power of Balance

What immortal hand or eye, could frame thy fearful asymmetry? Asymmetry is a powerful tool for game design, if done right. There’s a lot of replayability right out of the box, and finding a playstyle that works for you can be very satisfying. But this dark alchemy has a darker byproduct: imbalance. When so...

BGB Podcast #27 – Gen Con 2018 Day Three

In which our intrepid heroes return home, changed both without and within. Day three of Gen Con is over, and that’s a wrap for our coverage from Indianapolis! Enjoy our final thoughts from the show floor (at least for this week), while we trudge back to the west coast with as many games as...