Here it is, the one we’ve all been waiting for, the Board Game Barrage top ten games of all time! It’s been a long road and we’ll wrap it up by seeing some old favourites … and maybe a few new faces? Old or new, these are the thirty games we enjoy the most (at least, right now.) We loved sharing these lists with you and hope you’ve enjoyed listening to them!
It’s top fifty season! That’s right, it’s the time to reflect on every single game we’ve ever played, and see how we feel about them in the year of our lord, 2022. We sort through the chaff, and from it we weave a beautiful golden strand we call our top fifty greatest games of all time. Grab a glass, and join us.
What good would going to a convention be if we didn’t play a lot of games? We’re back from our trip, and it was filled to the brim of fine games played with fine people, and we’re here to tell you about all of them, the good, the bad, and perfunctory. Before we return to Vancouver, we talk about Village Rails, The Guild of Merchant Explorers, and Puzzle Strike 2.
Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it’s more integral to the design. We look at games that we think integrate negotiation mechanics especially well, and ask how much is too much (or too little) when it comes to negotiation. Before we compromise, we talk about Septima, and Kremlin.
Waiting your turn is so 2021. Simultaneous play is where it’s at now. Fortunately, we got a chance to try A BUNCH of games featuring the mechanism at Dice Tower West! So, before we all hold hands and dive in all at once, we’ll chat about Bear Raid, Loco!, Imperium: The Contention, and Libertalia: Winds of Galecrest.
It’s the grand finale of the event of events that is the BGB Top 50 Games of All-time! These are our ten absolute favourite games, and, fittingly, it’s a bumper episode with more than one surprise. Joining us in the peanut gallery this week, it’s none other than the manic imp of Shut Up & Sit Down himself, the absolute mad genius that is Tom Brewster. Buckle in, it’s going to get weird.
It’s part five of our venerable draft series, a series so loved that it’s now in syndication! We’re moving on to the tail end of the BGB Top 500, but the format stays the same: draft five games to build a standalone collection that’s better than the others. Vote for your favourite, and you can win $50! Before we collect royalties, we talk about PARKS, Fairy Trails, Abandon All Artichokes, and So Clover!
Board game science is a delicate process, but thankfully BOB’s here to help, in another BGB Battle of Board (Games)! This week, we’re pitting our favourite science fiction themed games against each other. That’s fifteen sci fi games, which we’ll put in a fact based ordered list, ready to submit to the journal of your choice. Before we pollute space, we talk about Riverboat, Bug Council of Backyardia, and Rocketmen.
We love listener questions, and this week we’ve got a couple that we thought made for some fun talking points. Specifically, we’re trying to find the salt licorice of board games, and start planning some easy breezy summer games. Before our quick twosome, we talk about Trekking the World, Inkling, My City, and Ruination.
We’re seeing a lot more versions of games that are X: The Dice Game or Y: The Card Game. These are (usually) simplified takes on beloved classics, but often end up changing the feel of the game dramatically. We discuss when we think this formula works, and when it really doesn’t. Before we cast the die, we talk about Gods Love Dinosaurs, Nanga Parbat, and Ra: The Dice Game.