Tagged: zombicide

BGB Podcast #203 – You Don’t Have to Say You Love Me

It’d be great if we could only ever play our favourites. But sometimes, perhaps more often than not, we have to put up with playing games not because we want to, but because it’s the polite or kind thing to do depending on the company. This week, we’re talking about games that we don’t necessarily love, but for whatever reason we end up playing a lot of. Before we’re held against our will, we talk about Mr. Cabbagehead’s Garden, Sacred Rites, and Great Plains.

BGB Podcast #166 – You’ve Got to Iterate to Innovate

Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about Dirge: The Rust Wars, Electropolis, Vinhos Deluxe Edition, Architects of the West Kingdom, and Sagani.

BGB Podcast #118 – Of the Utmost Importance

What could be a more important topic than importance itself? This week, we’re talking about the most important board games of the last decade, and what it even means for a board game to be worthy of the label. To us, at least. Before being earnest, we talk about Prêt-à-Porter, Riff Raff, Adventure Games: The Dungeon, and Innovation: Echoes of the Past.

BGB Podcast #106 – Popcorn Time with Mike DiLisio

Mike DiLisio (of The Dice Tower, and Sporadically Board) makes his BGB podcast debut as the Fandango Tank! Mike’s trying to sell us on popcorn games. These are games that may or may not be … critically sound, but nevertheless provide fun experiences that we find ourselves returning to. But why wouldn’t we just play something more substantive instead? We investigate.

BGB Podcast #92 – Chasing the MacGuffin

We’re joined by the Blue Tank for a quick look back at SHUX, before we dive into a discussion on games that are better than their mechanics suggest. These are games that we might describe as not very good, but somehow still give us incredible experiences that we find distinct and unique. But that makes them good, right? Before we lose all credibility, we talk about Kingdomino Duel, Panic on Wall Street!, and Blood on the Clocktower.

BGB Podcast #58 – Game Board Confessional

I am right, I swear I’m right. I swear I knew it all along. Time to ‘fess up. We’re admitting to all the transgressions we’ve made in the world of board gaming. We’re not proud of it, but there are a lot of games we haven’t played that we should have. There are Kickstarters...

BGB Podcast #53 – Objection!

Take that! Objectivity is a nice goal, but what does it mean for board game criticism? Are there elements of board game design that we can have factual conversations about, without invoking our personal biases? We debate this in the only way we know how. Before we start shouting, we talk about Hyperspace, Gùgōng,...

BGB Podcast #38 – Six Things I Hate About You

Do not pass Go, do not collect $200. Board game dealbreakers, we all have them, and they’re enough to dissuade us from buying or even playing some otherwise great games. This week, we go around the table and talk about two things each that put us off in board games. Before we start looking...

BGB Podcast #28 – Dance Like Nobody’s Watching

Sometimes you’ve just got to keep it casual. In the wake of Gen Con, we return home invigorated about just how grand and diverse the hobby is. We celebrate the games that we might not otherwise have thought to play, and encourage you to do the same! We also talk about Lift it!, The...

BGB Podcast #19 – What Are You Made Of?

Some board games, like Azul, look good enough to eat. But you shouldn’t do this. You should not put board game pieces in your mouth. Don’t ask me why I know that. What would a board game be without components? Just rules and a box, I guess. Think about it. No wait, I guess...