A new list of a hundred games to draft, and it only gets harder and harder. We’re each picking a standalone collection of five games in a snake draft format. And the best part is you could win $50 just by voting on your favourite collection! Before we get to clubbing, we talk about Regicide, Dice Miner, and Let’s Make a Bus Route, and SCOUT!
There are two good ways to create engagement in a board game: One is to let the player feel like they’re achieving something constantly, the other is to keep them feeling like any wrong move could tank their game. We’re dubbing this the “thriving to barely surviving” spectrum, but first, we need to figure out where some of our favourite games fit on it. Before we surthrive, we talk about Carnegie, Divvy Dice, and Underwater Cities.
Boy, what a year it’s been for accumulating games that we can’t play. The shelf of shame, the collection of games we own that are yet to see a single play, has been steadily growing, and it’s about time we pruned it. We check in on the games most deserving of that first play. Before we take a walk of shame, we talk about Sonora, Troyes Dice, Macao, Quantum, and Rurik: Dawn of Kiev.
We often build up the idea of what a game will be before we play it, whether for bad or good, and the reality of the game itself might deliver something we weren’t expecting. We take a look at what often leads to our expectations being shattered, and mention some of the games that most defied them. Before we expect the unexpected, we talk about SHŌBU, Pan Am, and Planet Unknown.
It would be hard for us to be as invested in this hobby as we are, if we didn’t think there was something important underlying it. We share some of the lessons we have learned from board gaming, and some of the ways in which it has genuinely changed our lives. We also talk about Tyrants of the Underdark, The Quest for El Dorado: The Golden Temples, and Nemo’s War.
You only get one chance to play a game for the first time, but sometimes events conspire to make that debut … less than ideal. We look at some first plays that could’ve gone better, examine what contributed to them not delivering, and offer advice on how to make sure your brand new game doesn’t stumble out the gate.
Look, there’s only so much time in the day, so we don’t get to play every game we ought to. But some of those missed games hurt more than others, in fact, some of them are downright shameful. This week we’re counting down the top five games we’re ashamed that we haven’t played. Before we atone, we also talk about Kobayakawa, Taj Mahal, and Twilight Imperium (Fourth Edition).