BGB Podcast #178 – The Power of Production
Because making board games is hard, it’s not enough just to have some solid mechanics – the best games have a production that coheres with the design. We look at some examples of games where production considerations (or lack thereof) have helped or hurt how they play. Before we executively produce, we talk about The King is Dead: Second Edition, Equinox, and Enchanted Plumes.
If you don’t want to miss an episode, please subscribe on Apple Podcasts/Google Podcasts/Stitcher/Spotify, or add our RSS feed to your favourite app. Reviews and subscriptions really help us and would be greatly appreciated! To download the episode directly, click here.
If you’d like to discuss anything in the episode, please do so in the comments below, visit our BoardGameGeek guild, join our Discord, or Facebook Group! Any feedback is also always helpful. If you’d like to show your support for the show, we also have a Patreon with some fun rewards, and a merch store!
01:48 – The King is Dead: Second Edition
10:15 – Colossal Arena
10:15 – Equinox
22:06 – Enchanted Plumes
32:40 – Production and design
34:33 – Bunny Kingdom
35:35 – Smartphone Inc.
36:40 – A Study in Emerald (Second Edition)
37:50 – Railroad Ink
42:30 – Nidavellir
44:45 – Mountain Goats
46:26 – Red Rising
47:58 – Scythe
Thank you to Heart Society for generously letting us use What’s On Your Mind, Kid? from their album Wake the Queens.