I always love this one. It’s the time of the year where we look at what your favourite games are, and discover whether there are any exciting movers and shakers in what you’ve been playing! It’s the BGB Listener Top 20! Before we check in with all of you, we talk about Tower of Babel, Great Western Trail: Argentina, and Jump Drive.
We’ve reached the penultimate part of our five part series, the great series that is sometimes called our top fifty greatest games of all time! We’re barreling close to the end now, but not without a lot of moving and shaking first. Here’s another fine selection of thirty amazing games we love.
How do you all keep falling for this? The Ghost Turkey moves in mysterious ways, and this year he’s moving us to 2019, to atone for our sins. Happy Thanksgiving, everyone!
The pillars of board gaming are games that are so influential, so ubiquitous, that they’re practically the shoulders on which many other board games stand. We talk about what are commonly considered the classic pillars, and try to make a more modern list. Before we get into Greek architecture, we talk about Tainted Grail: The Fall of Avalon, Trailblazers, Photograph, and Ys.
Wow, hundreds of you sent in your lists, and it was absolute chaos. But we got all the data together, cleaned up the typos, crunched the numbers via a super secret algorithm, and here we are, your favourite games of all-time! For this year, at least. Before you take the stage, we talk about Schotten Totten 2, For Science!, and The Bridges of Shangri-La.
Approachability and accessibility are incredibly important to a wide swathe of gamers, but for those experienced in the hobby, it can often get overlooked. We investigate how games can aid those both in and especially outside the hobby to be more immediately appealing. Before we have a beer with him, we talk about Shinkansen: Zero Kei, Project L, and Boonlake.
The penultimate episode of the grand series is here, it’s the BGB Top 50! As the journey approaches its end, we’re venturing into our 20th to 11th favourite games, with some support from the peanut gallery. And with thirty more board games to blitz through, who better to help us than Ambie Valdés of Board Game Blitz!
The split between Eurogame and Ameritrash gamers is as old as it it is silly, but in the last ten years it’s also become a lot more nebulous. It’s less clear than ever which side of the fence games fall on, so why still use these archaic labels at all? Maybe it’s time for a change. Before we heal the divide, we talk about Hostage Negotiator, Juicy Fruits, Sleeping Gods, and Witchstone.
There is one unenviable truth of board game ownership that we’re forced to contend with – they occupy space. We’ve each had to wrestle with this reality in different ways recently, so we offer our thoughts on the awkwardness of sharing a physical world with our board games. Before we merely exist, we talk about Riftforce, Kabuto Sumo, and Whirling Witchcraft.
One of the things we love to do, especially if we’re playing a game for the first time, is analyse it while we’re playing. We’re sure this totally isn’t annoying for those around us. In particular, we love picking apart little mechanical choices, imagining what the designer’s thought process was, and wondering “why is that like that?” Before we get to speculating, we talk about Divinity Derby, Mexica, and Strasbourg.