What could be a more important topic than importance itself? This week, we’re talking about the most important board games of the last decade, and what it even means for a board game to be worthy of the label. To us, at least. Before being earnest, we talk about Prêt-à-Porter, Riff Raff, Adventure Games: The Dungeon, and Innovation: Echoes of the Past.
Area control is the first subject of our new recurring feature, “What we love, what we hate”, where we deep dive into a single mechanic and describe … well, exactly that! We tend to enjoy games that have you fighting over territory, but what is it that specifically gets us excited about them? And what are the downsides? Before we assume direct control, we talk about The Crew: The Quest for Planet Nine, Stay Cool, and Mezo.
Here it is, the episode you’ve all been waiting for, the grand finale, the culmination of five weeks of episodes. These are our top ten favourite board games of all-time, games that we absolutely adore, and would happily play at a moment’s notice. Heck, we’d even play the games on each others’ lists … on, you know, birthdays and special occasions. That’s how good they are.
Happy Thanksgiving, everyone! We’re showing our thanks with a surprise podcast about … well, maybe we’ll just let the episode speak for itself. Gobble gobble.
We’ve all got them, whether we’ll care to admit it or not, quirks and and biases that might be irrational, but nevertheless affect our judgement of the games we play. This week we’re looking at a few of the little things that might weigh a game in or out of our favour, even if they don’t necessarily make much sense. Before we exercise extreme prejudice, we talk about Flamme Rouge, The North, and Ragusa.
Shut Up & Sit Down’s very own Quintin Smith joins us live on stage at SHUX 2019! We play a rousing game of Hundreds of Horses, discuss some games from the convention, and lay out the unspoken truths of board games – opinions about the hobby we vehemently hold, even if everyone else is too afraid to say it. Before we speak truth to power, we talk about Deep Blue, Curios, Obscurio, and Vast: The Mysterious Manor.
Inspired by BoardGameGeek’s new system for classifying board game mechanisms, we give our thoughts on the changes, as well as talk about classification in general. Somehow it always leads to heated discussions, whether it’s arguing what a Civilization game even is, or why we need classification at all. I’m sure we’ll all agree in the end. Before we taxi into taxonomy, we talk about Piepmatz, Era: Medieval Age, and Cursed Court.
You don’t need no education, but you’re getting one anyway. This week we’re going to be explaining the meaning of some common but unclear board game words, for we are nothing if not your humble servants. Before we define our terms, we talk about The Shipwreck Arcana, Kingdom Death: Monster, and Vinhos Deluxe Edition.
You won’t find a better deal anywhere. Everyone likes to get the most out of their hard-earned cash, but what is a board game worth? Maybe it doesn’t matter what’s inside the box, maybe the real value is the friends we made along the way? Haha, just kidding, it’s totally all about the miniature...
End? No, the journey doesn’t end here. Steps ten to one are just another path, one that we all must take. Top ten, baby! We finally made it. And thus concludes our five part series of our favourite games of all-time. Frankly, we were changed by the experience, and will never be the same...