It’s the penultimate draft of the BGG Top 1000 series, and all of these games are garbage … but it’s up to us to sift through that garbage, and each find a collection of five games that’s worthy of you. Vote for your favourite, and you could win a $50 gift voucher! Before we find diamonds in the rough, we also talk about Paperback Adventures, and Woodcraft.
Tagged: railroad ink
It’d be great if we could only ever play our favourites. But sometimes, perhaps more often than not, we have to put up with playing games not because we want to, but because it’s the polite or kind thing to do depending on the company. This week, we’re talking about games that we don’t necessarily love, but for whatever reason we end up playing a lot of. Before we’re held against our will, we talk about Mr. Cabbagehead’s Garden, Sacred Rites, and Great Plains.
Because making board games is hard, it’s not enough just to have some solid mechanics – the best games have a production that coheres with the design. We look at some examples of games where production considerations (or lack thereof) have helped or hurt how they play. Before we executively produce, we talk about The King is Dead: Second Edition, Equinox, and Enchanted Plumes.