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Revision as of 23:07, 4 May 2021
Episode Details
Podcast
Date
January 31, 2019
Description
Objectivity is a nice goal, but what does it mean for board game criticism? Are there elements of board game design that we can have factual conversations about, without invoking our personal biases? We debate this in the only way we know how. Before we start shouting, we talk about Hyperspace, Gùgōng, and Wingspan.
Notes & Trivia
Timecodes
- 02:30 - Hyperspace
- 08:52 - Gùgōng
- 14:43 - ZhanGuo
- 17:35 - Last Will
- 18:06 - Wingspan
- 21:37 - Innovation
- 26:26 - Critical Objectivity
- 26:58 - Nemesis
- 28:01 - Zombicide
- 32:01 - Heroes of Land, Air & Sea
- 43:04 - Monopoly
- 43:55 - Formula D
- 44:42 - Magical Athlete
- 46:18 - Diplomacy
