Zombicide
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Featured Episodes
| Episode 203: You Don't Have to Say You Love Me
It’d be great if we could only ever play our favourites. But sometimes, perhaps more often than not, we have to put up with playing games not because we want to, but because it’s the polite or kind thing to do depending on the company. This week, we’re talking about games that we don’t necessarily love, but for whatever reason we end up playing a lot of. Before we’re held against our will, we talk about Mr. Cabbagehead’s Garden, Sacred Rites, and Great Plains. |
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| Episode 166: You’ve Got to Iterate to Innovate
Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about Dirge: The Rust Wars, Electropolis, Vinhos Deluxe Edition, Architects of the West Kingdom, and Sagani. |
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| Episode 118: Of the Utmost Importance
What could be a more important topic than importance itself? This week, we're talking about the most important board games of the last decade, and what it even means for a board game to be worthy of the label. To us, at least. Before being earnest, we talk about Prêt-à-Porter, Riff Raff, Adventure Games: The Dungeon, and Innovation: Echoes of the Past. |
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| Episode 58: Game Board Confessional
Time to 'fess up. We're admitting to all the transgressions we've made in the world of board gaming. We're not proud of it, but there are a lot of games we haven't played that we should have. There are Kickstarters we've overspent on, and some we regret backing. And what would a good confessional be without owning up to our guilty pleasures? Before we ask forgiveness, we also talk about Excape, Race for the Galaxy, and Biblios Dice. |
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| Episode 53: Objection!
Objectivity is a nice goal, but what does it mean for board game criticism? Are there elements of board game design that we can have factual conversations about, without invoking our personal biases? We debate this in the only way we know how. Before we start shouting, we talk about Hyperspace, Gùgōng, and Wingspan. |
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| Episode 38: Six Things I Hate About You
Board game dealbreakers, we all have them, and they're enough to dissuade us from buying or even playing some otherwise great games. This week, we go around the table and talk about two things each that put us off in board games. Before we start looking elsewhere, we talk about Illusion, and Food Chain Magnate. |
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| Episode 19: What Are You Made Of?
What would a board game be without components? Just rules and a box, I guess. Before we pick up our pieces, we talk about Wildcatters, Bärenpark, Chimera, Star Cartel, and Council of 4. |
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