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Railroad Ink

From Board Game Barrage Wiki
Episode 276: Fantasy Draft: BoardGameGeek 801-900
Episode 276
Episode 276

Any creative work is built on a lot of conventions - things that we take as granted, the unspoken rules that must be followed. We get a lot of really great games by following design conventions, but some times, in order to innovate we have to break them. Before we try to find the balance between convention and innovation, we talk about Darwin's Journey, Aleph Null, and Rome in a Day.

Released: May 11, 2023

Episode 203: You Don't Have to Say You Love Me
Episode 203
Episode 203

It’d be great if we could only ever play our favourites. But sometimes, perhaps more often than not, we have to put up with playing games not because we want to, but because it’s the polite or kind thing to do depending on the company. This week, we’re talking about games that we don’t necessarily love, but for whatever reason we end up playing a lot of. Before we’re held against our will, we talk about Mr. Cabbagehead’s Garden, Sacred Rites, and Great Plains.

Released: December 9, 2021

Episode 178: The Power of Production
Episode 178
Episode 178

Because making board games is hard, it's not enough just to have some solid mechanics - the best games have a production that coheres with the design. We look at some examples of games where production considerations (or lack thereof) have helped or hurt how they play. Before we executively produce, we talk about The King is Dead: Second Edition, Equinox, and Enchanted Plumes.

Released: June 17, 2021