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Featured Episodes
| Episode 350: Combined Top 50 Games of All-Time 2025 Draft: 50-31
Okay, things are a bit different this year. In honour of our 350th episode (a very important milestone), we're going to combine forces, like ... Voltron. I'm the head, and my left and right feet are here with me to collaboratively (yes, you heard right) compile Board Game Barrage's definitive (definitely definitive) top 50 board games... of all-time! |
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| Episode 334: Nothing's Done It Better
Well, we finally did it. We played CATAN, and it was ... good! And then we started wondering, is there anything that's done quite the same thing that that game is doing? And then that got us wondering how many games there are like that, where it's genuinely hard to say that nothing has done it better since. And then that got us wondering if, instead of all this wondering, we should record a podcast episode. Before we wander, we talk about Box Two, Catan: Cities & Knights, and An Infamous Traffic. |
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| Episode 331: One Thing I Hate About You
We've spent a lot of time over the years singing the praises of the games we love, but they can't be perfect right? Surely there's something, one little thing, that bugs us - a small blemish in our otherwise most beloved games? Before we come clean, we talk about Classified Information, Starline Hill, Panda Spin, and SHASN: AZADI. |
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| Episode 329: All the Stars Are Here!
I'm not sure why you'd make a hall of fame that's not also a sidewalk, but that's exactly what BoardGameGeek have gone and done - they've curated 25 games into their hall of fame, and we're here to judge them for their choices. It's weird that they didn't come to us first, honestly. Before we deck the halls, we talk about Arborea, Beyond the Horizon, and Taiwan Night Market. |
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| Episode 306: We Could All Use a Little Change
What? Your podcasters are evolving! While we're certainly steadfast in some of our opinions (ahem, Biblios) we were curious to reflect on how we've changed - nay, grown - in the years since we started. What do we feel differently about with regards to the games we like, and how we approach the hobby? Before we moult, we also talk about Twinkle Starship, Pirates of Maracaibo, and Skyrise. |
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| Episode 297: Top 50 Games of All-Time 2023: 30-21
It's a new year which is an awkward time to be right in the middle of something, but we're doing a thing here. It's part three of our Top 50 games of all-time! This week it's our 30th to 21st favourite games, and this is where things start to get spicy. This is like five chilis next to the menu item hotness we're talking. Grab a bib and join us for another course! |
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| Episode 278: Check Check Check
We're lucky to have covered wide swathes of the board game world, but there was a time when some of those things were aspirational. Like achievements to cross off on the great board game check list ... or like that Morgan Freeman and Jack Nicholson movie. You know they invented that phrase? Wild. Before we make our list, we talk about Municipium, and Yucatan. |
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| Episode 260: Top 50 Games of All-Time 2022: 10-1
Here it is, the one we've all been waiting for, the Board Game Barrage top ten games of all time! It's been a long road and we'll wrap it up by seeing some old favourites ... and maybe a few new faces? Old or new, these are the thirty games we enjoy the most (at least, right now.) We loved sharing these lists with you and hope you've enjoyed listening to them! |
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| Episode 231: Why Fight When You Can Negotiate?
Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it’s more integral to the design. We look at games that we think integrate negotiation mechanics especially well, and ask how much is too much (or too little) when it comes to negotiation. Before we compromise, we talk about Septima, and Kremlin. |
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| Episode 230: Worth the Weight
While we tend to enjoy games across the whole spectrum, there's something particular about sinking your teeth into a really heavy game. But it's not always an easy prospect; conditions have to be just right. So what makes a heavy game worth it? Before things get heavy, we talk about Barony, Bausack, Whitehall Mystery, and Dead Reckoning. |
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| Episode 214: Bob's Alright (For Fighting)
Return of the Bob! If you don't know what a BGBBOB, boy you've missed out. Twelve games enter, and, well, they all exit, but only once they've been arranged in the appropriate order via a series of one on one fights. And fights are doubly appropriate this week, because we're battling it out in search of the best combat systems. Before we wish for peace, we talk about 7 Wonders: Architects, Kokopelli, and Canopy. |
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| Episode 208: Top 50 Games of All-Time 2021: 10-1 (ft. Tom Brewster)
It's the grand finale of the event of events that is the BGB Top 50 Games of All-time! These are our ten absolute favourite games, and, fittingly, it's a bumper episode with more than one surprise. Joining us in the peanut gallery this week, it's none other than the manic imp of Shut Up & Sit Down himself, the absolute mad genius that is Tom Brewster. Buckle in, it's going to get weird. |
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| Episode 202: Your Fulfilled Potential
Looking back on the past made us all reflective. For instance, remember 166 episodes ago when we promised to play all those games on our shelves of shame? I thought you might. We're revisiting our crimes of yesteryear, and checking in on how guilty we are. Before we audit our past selves, we talk about Warp's Edge, Carolus Magnus, and Unfathomable. |
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| Episode 172: Don't Hate the Player, Hate the Game
After last week's love-fest made us all uncomfortable, we had to get back to what do best, spirited in-fighting. To that end, we've devised three debates around the same core: is that often criticized mechanic a design problem, or a player problem? Before we pit designers against players, we talk about Red Rising, Via Magica, and Alma Mater. |
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| Episode 157: Top 50 Games of All-Time 2020: 20-11
We're moving into the terrible teens of the Board Game Barrage Top 50 Games of All Time. I learned all I know about American teenagers from TV, so I assume this is where all the sex and drugs come in. Let's get to it then, forty (roughly) more games that we simply adore. As the list goes on, they only get better and better. That is, after all, the premise. |
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| Episode 113: Trust is Good, Area Control is Better
Area control is the first subject of our new recurring feature, "What we love, what we hate", where we deep dive into a single mechanic and describe ... well, exactly that! We tend to enjoy games that have you fighting over territory, but what is it that specifically gets us excited about them? And what are the downsides? Before we assume direct control, we talk about The Crew: The Quest for Planet Nine, Stay Cool, and Mezo. |
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| Episode 109: Harshing My Buzz
We're gluttons for punishment this week, because we're talking about harshness in board games. These are the sort of games where big moves or bad mistakes can be hard to recover from. Harsh games aren't for everyone, so when and why do we find them appealing? Before we grit our teeth, we talk about Wavelength, Genoa, Krass Kariert, and Oceans. |
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| Episode 103: Top 50 Games of All-Time 2019: 20-11
A new year, a new decade, a new podcast, and a new batch of games that we love talking about. It's the fourth in our five part series of our 50 favourite board games of all-time, and appropriately, we're kicking off 2020 by breaking into the top twenty. Synergy. |
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| Episode 96: The House of Bounce
Uh oh, you're not enjoying the game you're playing. Now what? Is it okay to excuse yourself? Maybe it's better that you just call it rather than continue to have a bad time. This week we're talking about scenarios where some or all of the players of a game might decide it's better to bounce than to wallow in misery. Before we make an early exit, we talk about SEAL Team Flix, Paranormal Detectives, and I'm the Boss. |
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| Episode 75: Failing Forward
So, you're coming in last. You could sigh, lean back, mutter to yourself about all the things you should've done better ... or you could get back in there, soldier! Back on your feet! This week on the show, we discuss what's worth fighting for in a board game, when you're clearly not going to win. Before we lose with dignity, we talk about Murder on the Cosmic Express, TAMSK, and Diplomacy. |
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| Episode 59: Ain't Nothing Like It
Some games offer an experience so unique, so unlike anything else, that you can't help but take notice. It might be a bold thematic setting, or a set of mechanics that you've never seen before. This week, we're counting down our favourite games that do something ... a little bit different. Before we stand out from the crowd, we also talk about Looting London, and Chimera. |
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| Episode 53: Objection!
Objectivity is a nice goal, but what does it mean for board game criticism? Are there elements of board game design that we can have factual conversations about, without invoking our personal biases? We debate this in the only way we know how. Before we start shouting, we talk about Hyperspace, Gùgōng, and Wingspan. |
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| Episode 50: Top 50 Games of All-Time 2018: 10-1
Top ten, baby! We finally made it. And thus concludes our five part series of our favourite games of all-time. Frankly, we were changed by the experience, and will never be the same again. We hope you were too. |
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| Episode 36: Your Unfulfilled Potential
What’s your white whale? The one game you’ve been itching to get to the table for ages, but for whatever reason, just never have? Well, call me Ishmael, ’cause we’re counting down not just one, not five, but ten games each that we haven’t played, but really want to. Maybe this’ll be the kick in the pants we need … but probably not. Before we dust off our shelves of shame, we talk about CIV: Carta Impera Victoria, Raxxon, and Scythe: The Rise of Fenris. |
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| Episode 35: The Power of Balance
Asymmetry is a powerful tool for game design, if done right. There's a lot of replayability right out of the box, and finding a playstyle that works for you can be very satisfying. But this dark alchemy has a darker byproduct: imbalance. When so much is different between each player, how do you ensure that things stay fair? Before we nerf plz, we discuss Container, and more Root. |
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| Episode 21: The Beautiful Game
World Cup fever sweeps the podcast, as we consider the analogies between board gaming and sport. We also talk about Harvest, Caylus, Exit: The Game, and Trajan. |
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| Episode 16: How to Win Friends Area Control People
We wrap up the mechanics trilogy with Kellen's pick, area control. We also talk about Herbaceous Sprouts, Fae, Explorers of the North Sea, Wiz-War, and Imperial 2030. |
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