Episode 038: Difference between revisions
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| date = October 18, 2018 | | date = October 18, 2018 | ||
| host = Orange Tank | | host = Orange Tank | ||
| | | category1 = Game Design | ||
| mp3 = 18_10_18_BoardGameBarrage_Ep_38.mp3 | | mp3 = 18_10_18_BoardGameBarrage_Ep_38.mp3 | ||
Latest revision as of 17:14, 18 July 2022
Episode Details
Podcast
Date
October 18, 2018
Description
Board game dealbreakers, we all have them, and they're enough to dissuade us from buying or even playing some otherwise great games. This week, we go around the table and talk about two things each that put us off in board games. Before we start looking elsewhere, we talk about Illusion, and Food Chain Magnate.
Notes & Trivia
Timecodes
- 02:16 - Illusion
- 04:46 - Food Chain Magnate
- 18:05 - Too Many Steps for Simple Tasks
- 18:35 - 1st & Goal
- 19:42 - Blood Bowl
- 21:04 - Baseball Highlights: 2045
- 21:36 - Automobiles
- 23:04 - Too Many Variants
- 23:35 - Agricola
- 26:26 - Mezo
- 27:33 - Battlestar Galactica: The Board Game
- 31:20 - Production Hampering Immersion
- 32:17 - Rising Sun
- 33:03 - The Great Zimbabwe
- 33:52 - Leonardo da Vinci
- 36:13 - Zombicide
- 37:20 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant
- 38:16 - Punishing the Leader
- 38:27 - Power Grid
- 39:35 - Gravwell
- 41:14 - Flamme Rouge
- 41:35 - Suburbia
- 43:03 - Point Salads
- 44:18 - Agricola
- 44:45 - Village
- 48:10 - Blue Lagoon
- 52:50 - Roleplaying and Improv
- 53:27 - Fog of Love
- 53:58 - Thornwatch
- 56:22 - Tales of the Arabian Nights
