Rising Sun
More actions
Featured Episodes
| Episode 344: ... But the Second Leaves a Mark
Dreaded continuity! We're following up Episode 41 from seven years ago about the games that started our love for board games! After those first loves, what really got our hearts aflutter with the joy that the hobby had to offer? Before we yearn, we talk about Der Fliegende Holländer, and The Hobbit: There and Back Again. |
|
| Episode 309: Moretuary
More isn't always better, but that's sometimes a hard lesson to learn in the world of board games - we dig into an intriguing listener suggestion about how games (and gamers) can often fall into this trap. Also ... I guess we've got to plan some games for our funerals? It's a double hit of listener questions! Before we dress in black, we talk about Keydom's Dragons, Sagrada Artisans, and Hegemony: Lead Your Class to Victory. |
|
| Episode 257: Top 50 Games of All-Time 2022: 40-31
I hope you all had a good holiday break, but it's time to get back to business. The very serious business that is the top fifty greatest games of all time. We return to our heroes in what the enthusiasts call phase two, and boy are things heating up! Thirty more incredible games that we absolutely love are coming right at you. |
|
| Episode 231: Why Fight When You Can Negotiate?
Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it’s more integral to the design. We look at games that we think integrate negotiation mechanics especially well, and ask how much is too much (or too little) when it comes to negotiation. Before we compromise, we talk about Septima, and Kremlin. |
|
| Episode 228: Bob Is Beautiful
It's easy to get lost in mechanical discussions of games, and forget to appreciate them as physical creations. There can be beauty in games, and we're here to get to the heart of it the only way we know, the one on one fight to the death that we call BGBBOB. Before we get skin deep, we talk about First Empires, Mille Fiori, and Foundations of Rome. |
|
| Episode 214: Bob's Alright (For Fighting)
Return of the Bob! If you don't know what a BGBBOB, boy you've missed out. Twelve games enter, and, well, they all exit, but only once they've been arranged in the appropriate order via a series of one on one fights. And fights are doubly appropriate this week, because we're battling it out in search of the best combat systems. Before we wish for peace, we talk about 7 Wonders: Architects, Kokopelli, and Canopy. |
|
| Episode 207: Top 50 Games of All-Time 2021: 20-11 (ft. Ambie Valdés)
The penultimate episode of the grand series is here, it's the BGB Top 50! As the journey approaches its end, we're venturing into our 20th to 11th favourite games, with some support from the peanut gallery. And with thirty more board games to blitz through, who better to help us than Ambie Valdés of Board Game Blitz! |
|
| Episode 204: Top 50 Games of All-Time 2021: 50-41 (ft. Mike Dilisio)
It's time. The event of the year is upon us, as we begin counting down our FIFTY. FAVOURITE. GAMES. OF. ALL. TIME. We're kicking it off where you kick off all good top 50s, with our games ranked 50th to 41st favourite games. And we've also invited Mr Delicious himself, Mike DiLisio of The Dice Tower, to pick apart our choices from his lofty perch in the peanut gallery. Let's go! |
|
| Episode 200: The Big 200 Spectacular
We did it! Two hundred episodes later and we're still here. We're so grateful to every single listener, so we wanted to turn the mics back on all of you for your favourite voicemail memories from the show. Here's to another two hundred. Before we celebrate good times, we talk about Llamaland, Mansions of Madness: Second Edition, and Clash of Cultures: Monumental Edition. |
|
| Episode 195: Eric, Eric, He's Our Lang
We're always excited for a new Eric Lang game, which makes him an obvious candidate for the absolutely-not-called BGB DOG - our series where we deep dive into a designer's .... designography. He's made a lot of our favourite area control games, and had his hand in some games we might not have even realized. Before we bang on about this Lang mang, we talk about What's Missing?, Polynesia, and TEN. |
|
| Episode 185: The Most Important Meal of the Day
It's board games for dinner, but we're not just throwing whatever we could find on your plate. No, we've got menus. We lay out our ideas for a four course board game meal, complete with appetizer, amuse-bouche, entrée and dessert, in a fun little exercise suggested by a listener. Before we meal plan, we talk about Sequoia, The Mind Extreme, and MicroMacro: Crime City. |
|
| Episode 172: Don't Hate the Player, Hate the Game
After last week's love-fest made us all uncomfortable, we had to get back to what do best, spirited in-fighting. To that end, we've devised three debates around the same core: is that often criticized mechanic a design problem, or a player problem? Before we pit designers against players, we talk about Red Rising, Via Magica, and Alma Mater. |
|
| Episode 160: Resolutions and Revisitations
Look, when we made those resolutions in episode 105, how were we to know? The world exploded, and here we are, one year later, sheepishly looking back on the goals we set. But we're not beaten yet, we cast our minds forward (always forward, never back) and set our sights on our resolutions for 2021. Before we make promises we definitely will keep, we talk about Sprawlopolis, Bandada, and Terramara. |
|
| Episode 157: Top 50 Games of All-Time 2020: 20-11
We're moving into the terrible teens of the Board Game Barrage Top 50 Games of All Time. I learned all I know about American teenagers from TV, so I assume this is where all the sex and drugs come in. Let's get to it then, forty (roughly) more games that we simply adore. As the list goes on, they only get better and better. That is, after all, the premise. |
|
| Episode 155: Top 50 Games of All-Time 2020: 40-31
Now we're getting into the thick of it, in fact some are calling it the most ambitious Part II released in any medium. It's the Board Game Barrage Top 50 Games of All Time! We're in our thirties (even if we wish we weren't) and it's full speed ahead. That's forty(ish) more games, and ten spots closer to the grand finale. Now that we've got this train going, there's no stopping it. |
|
| Episode 143: Pace Yourself
Slow and steady might win the race, but it doesn’t make for an exciting board game. Pacing is a vital component of most entertainment mediums that doesn’t often get applied to board games, so we’re going to climb and climb and climb and climb … and then rapidly descend down the roller-coaster of emotion that makes for some of our favourite games. Before we set the pace, we talk about Bus, The Game: Quick & Easy, and Tekhenu: Obelisk of the Sun. |
|
| Episode 113: Trust is Good, Area Control is Better
Area control is the first subject of our new recurring feature, "What we love, what we hate", where we deep dive into a single mechanic and describe ... well, exactly that! We tend to enjoy games that have you fighting over territory, but what is it that specifically gets us excited about them? And what are the downsides? Before we assume direct control, we talk about The Crew: The Quest for Planet Nine, Stay Cool, and Mezo. |
|
| Episode 103: Top 50 Games of All-Time 2019: 20-11
A new year, a new decade, a new podcast, and a new batch of games that we love talking about. It's the fourth in our five part series of our 50 favourite board games of all-time, and appropriately, we're kicking off 2020 by breaking into the top twenty. Synergy. |
|
| Episode 102: Top 50 Games of All-Time 2019: 30-21
It's the season of giving, so our gift to you is more of our favourite board games of all-time! We're only just halfway, so get comfortable in front of the fire, grab an eggnog, and join us for thirty more incredible games. Oh, you got us something too? Ah. Socks. Thanks. |
|
| Episode 90: Timmy, Jenny, Spike
Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it'd be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra. |
|
| Episode 87: The Game of Life
No, not that game. We're talking about the life cycles of games, how we acquire them, how we end up moving on from them. Where do we generally get our games from, and how do we typically get rid of them? Things get a little bit existential before the end. Before we, blinking, step into the sun, we also talk about Eternal: Chronicles of the Throne, 18Lilliput, and Tonari. |
|
| Episode 84: Best With Two
Kellen graces us with his absence, which means it's time for Mark and Neilan to start talking numbers. Specifically, player numbers. We're talking about optimal player counts for games, whether games ever mean what they recommend on the box, and how well they scale. Before we count to ten, we talk about Vindication, Royal Palace, Throw Throw Burrito, and Pipeline. |
|
| Episode 58: Game Board Confessional
Time to 'fess up. We're admitting to all the transgressions we've made in the world of board gaming. We're not proud of it, but there are a lot of games we haven't played that we should have. There are Kickstarters we've overspent on, and some we regret backing. And what would a good confessional be without owning up to our guilty pleasures? Before we ask forgiveness, we also talk about Excape, Race for the Galaxy, and Biblios Dice. |
|
| Episode 51: The Best of Times
We throw back to our very first episode, with our biggest surprises and disappointments of the year gone by. 2018 was a year of highs and lows, but sometimes you just don't see them coming. The difference between expectation and the final product is what this week's episode is all about. Before we gaze back wistfully, we talk about Akrotiri, Blue Moon City, and This Guilty Land. |
|
| Episode 49: Top 50 Games of All-Time 2018: 20-11
The end is nigh! If you squint just right you can see it from here. We're almost done counting down our favourite fifty games of all time, so join us in the penultimate part of our five part series. |
|
| Episode 44: Red Letter Episode
It's your time to shine! We field questions from you, our adoring fans, in our first ever Q&A episode. You sent us the important topical issues you've been yearning for our take on, and takes ye shall receive. Before we line up in front of the mic, we also talk about Blokus, Brass: Lancashire, and Teotihucan: City of Gods. |
|
| Episode 43: My Triumphs, My Mistakes
We're getting introspective this week, weighing up the mistakes we've made in our collections, and reflecting on our earlier selves. Would you reset your board game collection? What games might you not buy if you had to do it all over again? Before we turn back time, we also talk about Between Two Castles Of Mad King Ludwig, Claustrophobia, and KeyForge: Call of the Archons. |
|
| Episode 38: Six Things I Hate About You
Board game dealbreakers, we all have them, and they're enough to dissuade us from buying or even playing some otherwise great games. This week, we go around the table and talk about two things each that put us off in board games. Before we start looking elsewhere, we talk about Illusion, and Food Chain Magnate. |
|
| Episode 35: The Power of Balance
Asymmetry is a powerful tool for game design, if done right. There's a lot of replayability right out of the box, and finding a playstyle that works for you can be very satisfying. But this dark alchemy has a darker byproduct: imbalance. When so much is different between each player, how do you ensure that things stay fair? Before we nerf plz, we discuss Container, and more Root. |
|
| Episode 23: Are You Feeling Lucky?
Luck is an element of almost every board game there is, but it's still a major point of contention. Whether it's the roll of dice, or the draw of a card, randomness can make or break a game. We also talk about Lowlands, Bilder, In the Year of the Dragon, and revisit Space Base. |
|
| Episode 21: The Beautiful Game
World Cup fever sweeps the podcast, as we consider the analogies between board gaming and sport. We also talk about Harvest, Caylus, Exit: The Game, and Trajan. |
|
| Episode 16: How to Win Friends Area Control People
We wrap up the mechanics trilogy with Kellen's pick, area control. We also talk about Herbaceous Sprouts, Fae, Explorers of the North Sea, Wiz-War, and Imperial 2030. |
|
| Episode 3: Double Dragonfly
Rising Sun! Everyone's talking about it, and so must we. It's our feature topic this week, but first, a brief look at what else we've been playing: Spirit Island, Hardback and Decrypto. We close the show with a look ahead to what we're hoping to play. |
|
































