Food Chain Magnate
Featured Episodes[edit source]
Episode 296: Top 50 Games of All-Time 2023: 40-31
It's the second leg of the grand tour that is the top fifty. This week, we're doing our 40th to 31st favourite games ... of all time! It's almost like Christmas just keeps going! Grab a glass of sherry and join us by the fire, we're not about to stop any time soon. |
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Episode 267: Our Listeners’ Top 20 Board Games of All-Time 2023
I always love this one. It's the time of the year where we look at what your favourite games are, and discover whether there are any exciting movers and shakers in what you've been playing! It's the BGB Listener Top 20! Before we check in with all of you, we talk about Tower of Babel, Great Western Trail: Argentina, and Jump Drive. |
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Episode 230: Worth the Weight
While we tend to enjoy games across the whole spectrum, there's something particular about sinking your teeth into a really heavy game. But it's not always an easy prospect; conditions have to be just right. So what makes a heavy game worth it? Before things get heavy, we talk about Barony, Bausack, Whitehall Mystery, and Dead Reckoning. |
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Episode 200: The Big 200 Spectacular
We did it! Two hundred episodes later and we're still here. We're so grateful to every single listener, so we wanted to turn the mics back on all of you for your favourite voicemail memories from the show. Here's to another two hundred. Before we celebrate good times, we talk about Llamaland, Mansions of Madness: Second Edition, and Clash of Cultures: Monumental Edition. |
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Episode 172: Don't Hate the Player, Hate the Game
After last week's love-fest made us all uncomfortable, we had to get back to what do best, spirited in-fighting. To that end, we've devised three debates around the same core: is that often criticized mechanic a design problem, or a player problem? Before we pit designers against players, we talk about Red Rising, Via Magica, and Alma Mater. |
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Episode 165: Thriving or Barely Surviving?
There are two good ways to create engagement in a board game: One is to let the player feel like they're achieving something constantly, the other is to keep them feeling like any wrong move could tank their game. We're dubbing this the "thriving to barely surviving" spectrum, but first, we need to figure out where some of our favourite games fit on it. Before we surthrive, we talk about Carnegie, Divvy Dice, and Underwater Cities. |
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Episode 163: Our Listeners' Top 20 Board Games of All-Time 2021
Wow! We asked for your top twenty lists, and boy did you deliver. We've crunched the numbers on the hundreds of submissions, and created what we think is the definitive list of BGB listeners' favourite board games. Now let us tell you how we think you did. Before we outsource our work, we talk about Santa Monica, Steam Works, and Cthulhu: Death May Die. |
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Episode 157: Top 50 Games of All-Time 2020: 20-11
We're moving into the terrible teens of the Board Game Barrage Top 50 Games of All Time. I learned all I know about American teenagers from TV, so I assume this is where all the sex and drugs come in. Let's get to it then, forty (roughly) more games that we simply adore. As the list goes on, they only get better and better. That is, after all, the premise. |
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Episode 143: Pace Yourself
Slow and steady might win the race, but it doesn’t make for an exciting board game. Pacing is a vital component of most entertainment mediums that doesn’t often get applied to board games, so we’re going to climb and climb and climb and climb … and then rapidly descend down the roller-coaster of emotion that makes for some of our favourite games. Before we set the pace, we talk about Bus, The Game: Quick & Easy, and Tekhenu: Obelisk of the Sun. |
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Episode 131: But At What Cost?
Even if the price is right, it might not be right for you. We all have different thresholds where a board game we're interested in crosses from, "maybe I'll wait for a sale" into "sure why not" territory, but where is that magical line? Has what we're willing to pay for games changed over time? Before we get sticker shock, we talk about Twin Tin Bots, Ticket to Ride: New York, Whale Riders, and Dead Reckoning. |
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Episode 124: Constraints You Can See
While all games have some restrictions, some games are more willing than others to let you go off the rails. For instance, some leave the economy entirely in the hands of the players, free to tank it if they please. We look at how games do (or don't) use player constraints to deliver unique experiences. Before we rein ourselves in, we talk about Tournay, Bullet♥︎, Wonder Woman: Challenge of the Amazons, and Container. |
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Episode 114: Let It Grow
Some games put their best foot forward on the first play, eager to have most players feel good right out of the box. Other games are content to take their time. This episode we're focusing on the latter, games that we've only come to appreciate as we've given them more time and more plays. Before we grow together, we talk about Ginkgopolis, Time Chase, and Food Chain Magnate. |
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Episode 72: The Long and the Short of It
Time is a precious resource, so let's not waste any; we're talking about game length. How long should a game be? Is it worse if a game is too long or too short? We wrestle with the fourth dimension in our search for answers. Before we watch the clock, we talk about Dice Forge, Gulo Gulo, and Millennium Blades. |
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Episode 66: The Only Winning Move
Dominant strategies can ruin a game; if there's one clear best way to win, why not use it every time? We discuss these optimal strategies, whether they're always problematic, and how to deal with them at your game table. Before we break the game, we talk about A Feast for Odin: The Norwegians, Lost Cities: Rivals, and Second Chance. |
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Episode 59: Ain't Nothing Like It
Some games offer an experience so unique, so unlike anything else, that you can't help but take notice. It might be a bold thematic setting, or a set of mechanics that you've never seen before. This week, we're counting down our favourite games that do something ... a little bit different. Before we stand out from the crowd, we also talk about Looting London, and Chimera. |
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Episode 38: Six Things I Hate About You
Board game dealbreakers, we all have them, and they're enough to dissuade us from buying or even playing some otherwise great games. This week, we go around the table and talk about two things each that put us off in board games. Before we start looking elsewhere, we talk about Illusion, and Food Chain Magnate. |
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Episode 18: You Get What You Give
Skill and experience should be important parts of determining the winner of a game, but what about new players? Accessibility is important too, so, where's the balance? We also talk about High Society, Rising 5: Runes of Asteros, The Tea Dragon Society Card Game, and Inkognito. |
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