Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant
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Featured Episodes
| Episode 331: One Thing I Hate About You
We've spent a lot of time over the years singing the praises of the games we love, but they can't be perfect right? Surely there's something, one little thing, that bugs us - a small blemish in our otherwise most beloved games? Before we come clean, we talk about Classified Information, Starline Hill, Panda Spin, and SHASN: AZADI. |
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| Episode 327: Top 50 Games of All-Time 2024: 10-1
It's finally time to cap it all off with the cream of the cream, Mark and Neilan's final set of ten games each! These are the games that we think are the pinnacle of our respective tastes, that we'd never turn down, that any person ought to try at least once. It's the Top 10 Games of All-Time! |
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| Episode 325: Top 50 Games of All-Time 2024: Mark's 30-11
And back to Mark! It's the soggy middle of his top 50, or as he insists on calling it, his numbers 30 through 11. That is twenty more delicious games, and he's here to tell you all about them while we continue to berate and praise him for his choices. |
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| Episode 314: Bringing Out the Best in People
It's about people, right? Below all the mechanics, after all the rules explanations, beyond every crushing loss and glorious win, what really matters is people we're playing with. Some games make that more apparent than others, and we're here to celebrate that. Before we realize it's about the friends we made along the way, we talk about Arcs, and Luthier. |
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| Episode 299: Top 50 Games of All-Time 2023: 10-1
We made it! We've arrived at last at the final ten(-ish) games, in fact, our TOP TEN (or so?) favourite games of all time. Thanks for joining us again on this yearly pilgrimage, as always it's the journey that's the important thing - but that's not to say that there isn't some exciting moving and shaking to happen at the destination. That said, it's time to pass out on the couch. |
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| Episode 288: Less is More
A little prune, a little embellish, a nip, a tuck, and a flourish, and we can get this thing just how we like it. We're looking at all the little things that we'd like to see more of, all the things we'd like to see less of in the world of board games. Before we giveth and taketh away, we talk about First in Flight, Tramways, and Wandering Towers. |
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| Episode 260: Top 50 Games of All-Time 2022: 10-1
Here it is, the one we've all been waiting for, the Board Game Barrage top ten games of all time! It's been a long road and we'll wrap it up by seeing some old favourites ... and maybe a few new faces? Old or new, these are the thirty games we enjoy the most (at least, right now.) We loved sharing these lists with you and hope you've enjoyed listening to them! |
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| Episode 256: Top 50 Games of All-Time 2022: 50-41
It's top fifty season! That's right, it's the time to reflect on every single game we've ever played, and see how we feel about them in the year of our lord, 2022. We sort through the chaff, and from it we weave a beautiful golden strand we call our top fifty greatest games of all time. Grab a glass, and join us. |
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| Episode 247: We Played A Heap of Games!
What good would going to a convention be if we didn't play a lot of games? We're back from our trip, and it was filled to the brim of fine games played with fine people, and we're here to tell you about all of them, the good, the bad, and perfunctory. Before we revisit Vancouver, we talk about Village Rails, The Guild of Merchant Explorers, and Puzzle Strike 2. |
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| Episode 231: Why Fight When You Can Negotiate?
Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it’s more integral to the design. We look at games that we think integrate negotiation mechanics especially well, and ask how much is too much (or too little) when it comes to negotiation. Before we compromise, we talk about Septima, and Kremlin. |
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| Episode 216: We’re Doing This Together!
Waiting your turn is so 2021. Simultaneous play is where it's at now. Fortunately, we got a chance to try A BUNCH of games featuring the mechanism at Dice Tower West! So, before we all hold hands and dive in all at once, we'll chat about Bear Raid, Loco!, Imperium: The Contention, and Libertalia: Winds of Galecrest. |
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| Episode 208: Top 50 Games of All-Time 2021: 10-1 (ft. Tom Brewster)
It's the grand finale of the event of events that is the BGB Top 50 Games of All-time! These are our ten absolute favourite games, and, fittingly, it's a bumper episode with more than one surprise. Joining us in the peanut gallery this week, it's none other than the manic imp of Shut Up & Sit Down himself, the absolute mad genius that is Tom Brewster. Buckle in, it's going to get weird. |
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| Episode 197: Fantasy Draft: BoardGameGeek 401-500
It's part five of our venerable draft series, a series so loved that it's now in syndication! We're moving on to the tail end of the BGB Top 500, but the format stays the same: draft five games to build a standalone collection that's better than the others. Vote for your favourite, and you can win $50! Before we collect royalties, we talk about PARKS, Fairy Trails, Abandon All Artichokes, and So Clover! |
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| Episode 184: Science Based Friction
Board game science is a delicate process, but thankfully BOB's here to help, in another BGB Battle of Board (Games)! This week, we're pitting our favourite science fiction themed games against each other. That's fifteen sci fi games, which we'll put in a fact based ordered list, ready to submit to the journal of your choice. Before we pollute space, we talk about Riverboat, Bug Council of Backyardia, and Rocketmen. |
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| Episode 176: Sweet Summer Lovin'
We love listener questions, and this week we’ve got a couple that we thought made for some fun talking points. Specifically, we’re trying to find the salt licorice of board games, and start planning some easy breezy summer games. Before our quick twosome, we talk about Trekking the World, Inkling, My City, and Ruination. |
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| Episode 162: God Does Not Play Dice
We're seeing a lot more versions of games that are X: The Dice Game or Y: The Card Game. These are (usually) simplified takes on beloved classics, but often end up changing the feel of the game dramatically. We discuss when we think this formula works, and when it really doesn't. Before we cast the die, we talk about Gods Love Dinosaurs, Nanga Parbat, and Ra: The Dice Game. |
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| Episode 158: Top 50 Games of All-Time 2020: 10-1
It's the big one! We've come at last to the grand finale of the Board Game Barrage Top 50 Games of All Time ... Top. Ten. Baby. These are our absolute favourite games, forty (thirty?) all together, that we'd just about never turn down a game of. Thanks for joining us on this ride, it's been wild. |
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| Episode 145: Zero to One Hundred: $100 Collection Triple Triumph
We weren't going to let Kellen have the last word on what makes the perfect $100 collection, so the 139 squad is here to finish it out. Forgot the premise? You've lost all your board games, and only have $100 to rebuild it; what do you buy first? Before we make every penny count, we talk about Cosmic Encounter Duel, Hundreds of Horses, Billionaire Banshee, and Floor Plan. |
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| Episode 128: The Means of Production with Richard Simpson
We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A. |
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| Episode 124: Constraints You Can See
While all games have some restrictions, some games are more willing than others to let you go off the rails. For instance, some leave the economy entirely in the hands of the players, free to tank it if they please. We look at how games do (or don't) use player constraints to deliver unique experiences. Before we rein ourselves in, we talk about Tournay, Bullet♥︎, Wonder Woman: Challenge of the Amazons, and Container. |
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| Episode 103: Top 50 Games of All-Time 2019: 20-11
A new year, a new decade, a new podcast, and a new batch of games that we love talking about. It's the fourth in our five part series of our 50 favourite board games of all-time, and appropriately, we're kicking off 2020 by breaking into the top twenty. Synergy. |
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| Episode 100: Top 50 Games of All-Time 2019: 50-41
We made it! The big one-oh-oh. That's a thing people say, right? We're starting a five episodes series, working our way down each of our top fifty games of all time. We'll discuss what might make a game move up or down our list, celebrate the highs that the hobby has to offer, and talk about a heck of a lot of amazing board games. Buckle up! |
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| Episode 84: Best With Two
Kellen graces us with his absence, which means it's time for Mark and Neilan to start talking numbers. Specifically, player numbers. We're talking about optimal player counts for games, whether games ever mean what they recommend on the box, and how well they scale. Before we count to ten, we talk about Vindication, Royal Palace, Throw Throw Burrito, and Pipeline. |
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| Episode 49: Top 50 Games of All-Time 2018: 20-11
The end is nigh! If you squint just right you can see it from here. We're almost done counting down our favourite fifty games of all time, so join us in the penultimate part of our five part series. |
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| Episode 48: Top 50 Games of All-Time 2018: 30-21
Okay, we're past the middle. It's all downhill from here, but the good sort of downhill. We're counting down our fifty favourite board games, in part three of what the world is calling our most ambitious endeavour yet! Well, we're calling it that. |
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| Episode 38: Six Things I Hate About You
Board game dealbreakers, we all have them, and they're enough to dissuade us from buying or even playing some otherwise great games. This week, we go around the table and talk about two things each that put us off in board games. Before we start looking elsewhere, we talk about Illusion, and Food Chain Magnate. |
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| Episode 35: The Power of Balance
Asymmetry is a powerful tool for game design, if done right. There's a lot of replayability right out of the box, and finding a playstyle that works for you can be very satisfying. But this dark alchemy has a darker byproduct: imbalance. When so much is different between each player, how do you ensure that things stay fair? Before we nerf plz, we discuss Container, and more Root. |
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