The topic of theme has come up intermittently over the course of the podcast, but how important is it? Is it something that makes or breaks a game? Or would we be mostly okay if games were mostly non-thematic? Before we burst at the theme, we talk about Mamma Mia!, Football Highlights 2052, Kanban, and Oathsworn: Into the Deepwood.
Tagged: yellow & yangtze
Okay, this end of the BGG top list starts to get weird. Regardless, we must draft. Who’s going to end up with the best selection of five games from this chunk of one hundred? That’s up to you – vote and you could win a $50 gift voucher! Before we pick a peck of paper products, we talk about Town 66, Akropolis, and Pampero.
We’re back for the second part of the year’s greatest celebration, it’s the top fifty! We’ve got thirty more incredible games to talk about this week, as we get into our games ranked 40th to 31st. This week in the peanut gallery, critiquing our picks, we’re thrilled to have Monique (the Lavender tank herself) and Naveen of Before You Play!
Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about Dirge: The Rust Wars, Electropolis, Vinhos Deluxe Edition, Architects of the West Kingdom, and Sagani.
Now we’re getting into the thick of it, in fact some are calling it the most ambitious Part II released in any medium. It’s the Board Game Barrage Top 50 Games of All Time! We’re in our thirties (even if we wish we weren’t) and it’s full speed ahead. That’s forty(ish) more games, and ten spots closer to the grand finale. Now that we’ve got this train going, there’s no stopping it.
Some games put their best foot forward on the first play, eager to have most players feel good right out of the box. Other games are content to take their time. This episode we’re focusing on the latter, games that we’ve only come to appreciate as we’ve given them more time and more plays. Before we grow together, we talk about Ginkgopolis, Time Chase, and Food Chain Magnate.
We’re gluttons for punishment this week, because we’re talking about harshness in board games. These are the sort of games where big moves or bad mistakes can be hard to recover from. Harsh games aren’t for everyone, so when and why do we find them appealing? Before we grit our teeth, we talk about Wavelength, Genoa, Krass Kariert, and Oceans.
Relax. Don’t do it. Slow down. Why’re you always in such a rush? Kick off your shoes, join us on the couch and enjoy a nice, tall, refreshing … board game. We’re counting down our five favourite relaxing games, the ones we’re drawn to at the end of a long game night. Before we...
Ah, Gen Con. It’s like Christmas in August, minus the garish decorations and bearded dudes in silly costumes. No, wait. Gen Con 2018 is almost upon us, and we’re counting down the games we’re most excited to check out! There’s a whole host of stuff that’ll be announced, spoken about, and released in the...