Tagged: tigris & euphrates

BGB Podcast #232: Transcontinental Mailbag Express

We’re spread across the world and time, so we do the thing we should never do; we put the questions to you. Yes, you! It’s a mailbag episode, we’re answering a trio, a trilogy, a trichopteran of your questions. Before we put in our hand and pull out a letter, we talk about Caesar!: Seize Rome in 20 Minutes!, Symphony No.9, and Arrakis: Dawn of the Fremen.

BGB Podcast #207: Top 50 Games of All-Time 2021: 20-11 (ft. Ambie Valdés)

The penultimate episode of the grand series is here, it’s the BGB Top 50! As the journey approaches its end, we’re venturing into our 20th to 11th favourite games, with some support from the peanut gallery. And with thirty more board games to blitz through, who better to help us than Ambie Valdés of Board Game Blitz!

BGB Podcast #166 – You’ve Got to Iterate to Innovate

Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about Dirge: The Rust Wars, Electropolis, Vinhos Deluxe Edition, Architects of the West Kingdom, and Sagani.

BGB Podcast #159 – Picking Favorites

We’ve been doing it a lot lately, so we thought we’d reflect on the ways that we evaluate our favourite games. How do you even begin to compare extremely dissimilar games, some party, some strategy? The process of making and ordering our lists is a fun challenge every year, and one we’d recommend you try too! Before we make hard choices, we talk about Medici: The Dice Game, The Gallerist, and Iberian Gauge.

BGB Podcast #157 – Top 50 Games of All-Time 2020: 20-11

We’re moving into the terrible teens of the Board Game Barrage Top 50 Games of All Time. I learned all I know about American teenagers from TV, so I assume this is where all the sex and drugs come in. Let’s get to it then, forty (roughly) more games that we simply adore. As the list goes on, they only get better and better. That is, after all, the premise.

BGB Podcast #124 – Constraints You Can See

While all games have some restrictions, some games are more willing than others to let you go off the rails. For instance, some leave the economy entirely in the hands of the players, free to tank it if they please. We look at how games do (or don’t) use player constraints to deliver unique experiences. Before we rein ourselves in, we talk about Tournay, Bullet♥︎, Wonder Woman: Challenge of the Amazons, and Container.

BGB Podcast #114 – Let It Grow

Some games put their best foot forward on the first play, eager to have most players feel good right out of the box. Other games are content to take their time. This episode we’re focusing on the latter, games that we’ve only come to appreciate as we’ve given them more time and more plays. Before we grow together, we talk about Ginkgopolis, Time Chase, and Food Chain Magnate.

BGB Podcast #113 – Trust is Good, Area Control is Better

Area control is the first subject of our new recurring feature, “What we love, what we hate”, where we deep dive into a single mechanic and describe … well, exactly that! We tend to enjoy games that have you fighting over territory, but what is it that specifically gets us excited about them? And what are the downsides? Before we assume direct control, we talk about The Crew: The Quest for Planet Nine, Stay Cool, and Mezo.

BGB Podcast #109 – Harshing My Buzz

We’re gluttons for punishment this week, because we’re talking about harshness in board games. These are the sort of games where big moves or bad mistakes can be hard to recover from. Harsh games aren’t for everyone, so when and why do we find them appealing? Before we grit our teeth, we talk about Wavelength, Genoa, Krass Kariert, and Oceans.

BGB Podcast #77 – What You Don’t Know Can’t Hurt You

This week we’re talking about hidden trackable information. That is, information about the game state that could be remembered or recorded, but the game design (usually) assumes that players haven’t. Is it okay to memorize or divulge this information? Before we take notes, we also talk about Papà Paolo, Oceanos, and Pax Pamir (Second Edition).