We’re reflecting on the past this episode, looking back at the things we said – never wise, by the way. The games of 2019 had a lot of promise, but how young and dumb they seem to our aged eyes. Where are they now? Join us as we cast our minds back to last decade, to reflect on the games we were excited for so many months ago.
Tagged: the voyages of marco polo
Here it is, the episode you’ve all been waiting for, the grand finale, the culmination of five weeks of episodes. These are our top ten favourite board games of all-time, games that we absolutely adore, and would happily play at a moment’s notice. Heck, we’d even play the games on each others’ lists … on, you know, birthdays and special occasions. That’s how good they are.
Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it’d be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra.
Kellen’s back, which some might say is too many hosts – apt, because we’re an episode of extremes today. We’re talking about games that are too simple, too complex, too short, or too long, that might otherwise have been among our favourites. Before we venture outside the Goldilocks zone, we talk about Q.E., Cartographers, and City of the Big Shoulders.
Time is a precious resource, so let’s not waste any; we’re talking about game length. How long should a game be? Is it worse if a game is too long or too short? We wrestle with the fourth dimension in our search for answers. Before we watch the clock, we talk about Dice Forge, Gulo Gulo, and Millennium Blades.
It’s all well and good playing the newest, hottest games, but that doesn’t stop us wanting to go back to some of the old goodies. We’re counting down our top five games we want to revisit, to enjoy once more as we did in our youth. Relatively speaking. Before we get all wistful, we also talk about Eye My Favourite Things, On Tour, and Dune.
Everything is going to be fine in the end. If it’s not, it’s just steps twenty to eleven. The end is nigh! If you squint just right you can see it from here. We’re almost done counting down our favourite fifty games of all time, so join us in the penultimate part of our...
Why play today what you can put off until tomorrow? What’s your white whale? The one game you’ve been itching to get to the table for ages, but for whatever reason, just never have? Well, call me Ishmael, ’cause we’re counting down not just one, not five, but ten games each that we haven’t...
What immortal hand or eye, could frame thy fearful asymmetry? Asymmetry is a powerful tool for game design, if done right. There’s a lot of replayability right out of the box, and finding a playstyle that works for you can be very satisfying. But this dark alchemy has a darker byproduct: imbalance. When so...