Now we’re getting into the thick of it, in fact some are calling it the most ambitious Part II released in any medium. It’s the Board Game Barrage Top 50 Games of All Time! We’re in our thirties (even if we wish we weren’t) and it’s full speed ahead. That’s forty(ish) more games, and ten spots closer to the grand finale. Now that we’ve got this train going, there’s no stopping it.
Tagged: the voyages of marco polo
It’s an awful notion, but bare with me. What if you lost your entire board game collection, and had to rebuild it from scratch? Here’s the catch, you only have one hundred dollars. We try to predict what the Red Tank would do, before he talks us through what makes the cut, and why. Before we rebuild, we talk about 5211, Marco Polo II: In the Service of the Khan, and Cóatl.
Slow and steady might win the race, but it doesn’t make for an exciting board game. Pacing is a vital component of most entertainment mediums that doesn’t often get applied to board games, so we’re going to climb and climb and climb and climb … and then rapidly descend down the roller-coaster of emotion that makes for some of our favourite games. Before we set the pace, we talk about Bus, The Game: Quick & Easy, and Tekhenu: Obelisk of the Sun.
Even if the price is right, it might not be right for you. We all have different thresholds where a board game we’re interested in crosses from, “maybe I’ll wait for a sale” into “sure why not” territory, but where is that magical line? Has what we’re willing to pay for games changed over time? Before we get sticker shock, we talk about Twin Tin Bots, Ticket to Ride: New York, Whale Riders, and Dead Reckoning.
We’re reflecting on the past this episode, looking back at the things we said – never wise, by the way. The games of 2019 had a lot of promise, but how young and dumb they seem to our aged eyes. Where are they now? Join us as we cast our minds back to last decade, to reflect on the games we were excited for so many months ago.
Here it is, the episode you’ve all been waiting for, the grand finale, the culmination of five weeks of episodes. These are our top ten favourite board games of all-time, games that we absolutely adore, and would happily play at a moment’s notice. Heck, we’d even play the games on each others’ lists … on, you know, birthdays and special occasions. That’s how good they are.
Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it’d be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra.
Kellen’s back, which some might say is too many hosts – apt, because we’re an episode of extremes today. We’re talking about games that are too simple, too complex, too short, or too long, that might otherwise have been among our favourites. Before we venture outside the Goldilocks zone, we talk about Q.E., Cartographers, and City of the Big Shoulders.
Time is a precious resource, so let’s not waste any; we’re talking about game length. How long should a game be? Is it worse if a game is too long or too short? We wrestle with the fourth dimension in our search for answers. Before we watch the clock, we talk about Dice Forge, Gulo Gulo, and Millennium Blades.
It’s all well and good playing the newest, hottest games, but that doesn’t stop us wanting to go back to some of the old goodies. We’re counting down our top five games we want to revisit, to enjoy once more as we did in our youth. Relatively speaking. Before we get all wistful, we also talk about Eye My Favourite Things, On Tour, and Dune.