Any creative work is built on a lot of conventions – things that we take as granted, the unspoken rules that must be followed. We get a lot of really great games by following design conventions, but some times, in order to innovate we have to break them. Before we try to find the balance between convention and innovation, we talk about Darwin’s Journey, Aleph Null, and Rome in a Day.
Tagged: the castles of burgundy
I always love this one. It’s the time of the year where we look at what your favourite games are, and discover whether there are any exciting movers and shakers in what you’ve been playing! It’s the BGB Listener Top 20! Before we check in with all of you, we talk about Tower of Babel, Great Western Trail: Argentina, and Jump Drive.
Wow, hundreds of you sent in your lists, and it was absolute chaos. But we got all the data together, cleaned up the typos, crunched the numbers via a super secret algorithm, and here we are, your favourite games of all-time! For this year, at least. Before you take the stage, we talk about Schotten Totten 2, For Science!, and The Bridges of Shangri-La.
There are two good ways to create engagement in a board game: One is to let the player feel like they’re achieving something constantly, the other is to keep them feeling like any wrong move could tank their game. We’re dubbing this the “thriving to barely surviving” spectrum, but first, we need to figure out where some of our favourite games fit on it. Before we surthrive, we talk about Carnegie, Divvy Dice, and Underwater Cities.
Wow! We asked for your top twenty lists, and boy did you deliver. We’ve crunched the numbers on the hundreds of submissions, and created what we think is the definitive list of BGB listeners’ favourite board games. Now let us tell you how we think you did. Before we outsource our work, we talk about Santa Monica, Steam Works, and Cthulhu: Death May Die.
Boy, what a year it’s been for accumulating games that we can’t play. The shelf of shame, the collection of games we own that are yet to see a single play, has been steadily growing, and it’s about time we pruned it. We check in on the games most deserving of that first play. Before we take a walk of shame, we talk about Sonora, Troyes Dice, Macao, Quantum, and Rurik: Dawn of Kiev.