Tagged: nemesis

BGB Podcast #317 – Fantasy Draft: Overrated Games

So we’ve done a lot of these drafts before, but I don’t think we’ve done one quite like this. This time we’re each trying to draft a set of five games that we think you might agree are incredibly overrated. What does that mean exactly? Well that’s up for debate too. What isn’t up for debate is that you could win $100 just by voting! Before we widen our delta, we talk about Undaunted 2200: Callisto, Nature, and Barcelona.

BGB Podcast #184 – Science Based Friction

Board game science is a delicate process, but thankfully BOB’s here to help, in another BGB Battle of Board (Games)! This week, we’re pitting our favourite science fiction themed games against each other. That’s fifteen sci fi games, which we’ll put in a fact based ordered list, ready to submit to the journal of your choice. Before we pollute space, we talk about Riverboat, Bug Council of Backyardia, and Rocketmen.

BGB Podcast #121 – FANTASTIC Four with Mike Walker from So Very Wrong About Games

Mike Walker from So Very Wrong About Games joins us to talk about games that we add to our collection, not for ourselves, but (gasp) for others. Sometimes you do what you have to placate your so-called friends, and their awful taste. Before we begrudgingly acquire games, we talk about The Crew: The Quest for Planet Nine, Solo, Renegade, and Horrified.

BGB Podcast #96 – The House of Bounce

Uh oh, you’re not enjoying the game you’re playing. Now what? Is it okay to excuse yourself? Maybe it’s better that you just call it rather than continue to have a bad time. This week we’re talking about scenarios where some or all of the players of a game might decide it’s better to bounce than to wallow in misery. Before we make an early exit, we talk about SEAL Team Flix, Paranormal Detectives, and I’m the Boss.

BGB Podcast #85 – Episode Too: Attack of the Adjectives

Kellen’s back, which some might say is too many hosts – apt, because we’re an episode of extremes today. We’re talking about games that are too simple, too complex, too short, or too long, that might otherwise have been among our favourites. Before we venture outside the Goldilocks zone, we talk about Q.E., Cartographers, and City of the Big Shoulders.

BGB Podcast #53 – Objection!

Take that! Objectivity is a nice goal, but what does it mean for board game criticism? Are there elements of board game design that we can have factual conversations about, without invoking our personal biases? We debate this in the only way we know how. Before we start shouting, we talk about Hyperspace, Gùgōng,...

BGB Podcast #52 – Fantastic Beasts and Where to Find Theme

The crimes of fiddly worlds. Sometimes you’re not looking to win or lose, you’re looking for an experience. A lot of games promise to deliver thematic gameplay, but what does that mean for the mechanics? Does it have to be one without the other? Before we set the mood, we talk about Nusfjord, Paper...