Some games put their best foot forward on the first play, eager to have most players feel good right out of the box. Other games are content to take their time. This episode we’re focusing on the latter, games that we’ve only come to appreciate as we’ve given them more time and more plays. Before we grow together, we talk about Ginkgopolis, Time Chase, and Food Chain Magnate.
We’re gluttons for punishment this week, because we’re talking about harshness in board games. These are the sort of games where big moves or bad mistakes can be hard to recover from. Harsh games aren’t for everyone, so when and why do we find them appealing? Before we grit our teeth, we talk about Wavelength, Genoa, Krass Kariert, and Oceans.
Time is a precious resource, so let’s not waste any; we’re talking about game length. How long should a game be? Is it worse if a game is too long or too short? We wrestle with the fourth dimension in our search for answers. Before we watch the clock, we talk about Dice Forge, Gulo Gulo, and Millennium Blades.
Strange game. Dominant strategies can ruin a game; if there’s one clear best way to win, why not use it every time? We discuss these optimal strategies, whether they’re always problematic, and how to deal with them at your game table. Before we break the game, we talk about A Feast for Odin: The...
I am inimitable, I am an original. Some games offer an experience so unique, so unlike anything else, that you can’t help but take notice. It might be a bold thematic setting, or a set of mechanics that you’ve never seen before. This week, we’re counting down our favourite games that do something …...
Do not pass Go, do not collect $200. Board game dealbreakers, we all have them, and they’re enough to dissuade us from buying or even playing some otherwise great games. This week, we go around the table and talk about two things each that put us off in board games. Before we start looking...