Are board games stuck? Not to be dramatic or anything, but it does seem like we keep circling the same ideas over and over again, right? We speculate on where we think the hobby is headed, and whether or not it needs a shake up. Before we plateau, we talk about Orchard, Hadrian’s Wall, Terracotta Army, and Santiago.
Tagged: dead reckoning
A little prune, a little embellish, a nip, a tuck, and a flourish, and we can get this thing just how we like it. We’re looking at all the little things that we’d like to see more of, all the things we’d like to see less of in the world of board games. Before we giveth and taketh away, we talk about First in Flight, Tramways, and Wandering Towers.
We can all agree the Golden Geeks peaked last year, but I suppose we can continue the facade if we must. Nominees are out for BoardGameGeek’s annual awards, and as the presiding champions of taste, we’re declaring our favourites. Before we prognosticate, we talk about Spots, Big City, and Horseless Carriage.
It’s top fifty season! That’s right, it’s the time to reflect on every single game we’ve ever played, and see how we feel about them in the year of our lord, 2022. We sort through the chaff, and from it we weave a beautiful golden strand we call our top fifty greatest games of all time. Grab a glass, and join us.
One of the greatest things about taking part in this hobby, is seeing new and novel ideas bubble to the surface. We’re looking at some our favourite recent innovations – stuff that makes us think, “Huh, why haven’t we seen that before?” Before we do anything but imitate and iterate, we talk about Paint the Roses, and ISS Vanguard.
While we tend to enjoy games across the whole spectrum, there’s something particular about sinking your teeth into a really heavy game. But it’s not always an easy prospect; conditions have to be just right. So what makes a heavy game worth it? Before things get heavy, we talk about Barony, Bausack, Whitehall Mystery, and Dead Reckoning.
With the middle of the year rapidly approaching, we’ve acquired our fair share of games that we’re really itching to play. We talk about what’s recently made its way into our collections that we just can’t wait to get to the table. Before we break out the back scratchers, we talk about Ivanhoe, Freshwater Fly, Vindication, and Cryptid: Urban Legends.
Even if the price is right, it might not be right for you. We all have different thresholds where a board game we’re interested in crosses from, “maybe I’ll wait for a sale” into “sure why not” territory, but where is that magical line? Has what we’re willing to pay for games changed over time? Before we get sticker shock, we talk about Twin Tin Bots, Ticket to Ride: New York, Whale Riders, and Dead Reckoning.