Good storytelling isn’t easy, and board games seem to struggle with it especially – which makes the ones that do pull it off, all the more memorable. We delve into the ways that games can engage us and create lasting experiences through stories. Before we spin a yarn, we talk about Star Wars: The Clone Wars, and Artisans of Splendent Vale.
Tagged: dead of winter
Sometimes, if you want a game bad enough, you’re willing to go to absurd lengths to acquire it. Whether it’s because it’s out of print, or just hard to come by, we’ve all put more effort than we should’ve into finding or playing specific games. We tell our stories of just how far we’ve gone. Before we secure the bag, we talk about Tinner’s Trail, and The Night Cage.
I know this is going to come as a shock, but sometimes we get things wrong. As we’ve worked our way through the hobby, we’ve discovered that some positions we once held, aren’t ones we still do. So it’s time to revisit our past transgressions and come clean. Before we admit our mistakes, we talk about Tang Garden, Fast Forward: FORTRESS, and Race for the Galaxy.
We made it! The big one-oh-oh. That’s a thing people say, right? We’re starting a five episodes series, working our way down each of our top fifty games of all time. We’ll discuss what might make a game move up or down our list, celebrate the highs that the hobby has to offer, and talk about a heck of a lot of amazing board games. Buckle up!
Kellen’s back, which some might say is too many hosts – apt, because we’re an episode of extremes today. We’re talking about games that are too simple, too complex, too short, or too long, that might otherwise have been among our favourites. Before we venture outside the Goldilocks zone, we talk about Q.E., Cartographers, and City of the Big Shoulders.
Kellen graces us with his absence, which means it’s time for Mark and Neilan to start talking numbers. Specifically, player numbers. We’re talking about optimal player counts for games, whether games ever mean what they recommend on the box, and how well they scale to various player counts. Before we count to ten, we talk about Vindication, Royal Palace, Throw Throw Burrito, and Pipeline.
I am inimitable, I am an original. Some games offer an experience so unique, so unlike anything else, that you can’t help but take notice. It might be a bold thematic setting, or a set of mechanics that you’ve never seen before. This week, we’re counting down our favourite games that do something …...
There must be a beginning of any great matter, but steps forty to thirty-one yield the true glory. Ten down, forty to go … It’s part two of our all-time top fifty lists! What surprises await us in this, the second installment of our historic feature?! Find out with us as we celebrate some...
Do you promise not to tell? You might not have been able to tell after last week, but it turns out … some games … are good. We kick off three weeks of our favourite mechanics in board games with Neilan’s pick, hidden information. Sometimes a game is injected with a lot of intrigue...