Slow and steady might win the race, but it doesn’t make for an exciting board game. Pacing is a vital component of most entertainment mediums that doesn’t often get applied to board games, so we’re going to climb and climb and climb and climb … and then rapidly descend down the roller-coaster of emotion that makes for some of our favourite games. Before we set the pace, we talk about Bus, The Game: Quick & Easy, and Tekhenu: Obelisk of the Sun.
Tagged: cursed court
We made it! The big one-oh-oh. That’s a thing people say, right? We’re starting a five episodes series, working our way down each of our top fifty games of all time. We’ll discuss what might make a game move up or down our list, celebrate the highs that the hobby has to offer, and talk about a heck of a lot of amazing board games. Buckle up!
We’ve all got them, whether we’ll care to admit it or not, quirks and and biases that might be irrational, but nevertheless affect our judgement of the games we play. This week we’re looking at a few of the little things that might weigh a game in or out of our favour, even if they don’t necessarily make much sense. Before we exercise extreme prejudice, we talk about Flamme Rouge, The North, and Ragusa.
Uh oh, you’re not enjoying the game you’re playing. Now what? Is it okay to excuse yourself? Maybe it’s better that you just call it rather than continue to have a bad time. This week we’re talking about scenarios where some or all of the players of a game might decide it’s better to bounce than to wallow in misery. Before we make an early exit, we talk about SEAL Team Flix, Paranormal Detectives, and I’m the Boss.
Where has the year gone?! It’s almost time to start packing our bags for various family gatherings, and inevitably the most important question becomes … what games are we taking? Whether it’s specific games for specific people, or games that work in large inexperienced groups, we’re here to make your holidays merry and bright. Before we head on home, we talk about Ethnos, Street Masters, Templari, and Carnival of Monsters.
Inspired by BoardGameGeek’s new system for classifying board game mechanisms, we give our thoughts on the changes, as well as talk about classification in general. Somehow it always leads to heated discussions, whether it’s arguing what a Civilization game even is, or why we need classification at all. I’m sure we’ll all agree in the end. Before we taxi into taxonomy, we talk about Piepmatz, Era: Medieval Age, and Cursed Court.