Tagged: cthulhu wars

BGB Podcast #179 – Ignorance Is Bliss

Sometimes it’s best not to know, right? You’ve just played a game, and you liked it a lot, but you’re not quite sure whether that faction is quite balanced, or the designers accounted for that winning strategy. Should you find out? Or is it better just to enjoy the game on its own merits? Before we disobey our thirst for knowledge, we talk about Genoa, Durian, The Search for Planet X, and Pavlov’s House.

BGB Podcast #172 – Don’t Hate the Player, Hate the Game

After last week’s love-fest made us all uncomfortable, we had to get back to what do best, spirited in-fighting. To that end, we’ve devised three debates around the same core: is that often criticized mechanic a design problem, or a player problem? Before we pit designers against players, we talk about Red Rising, Via Magica, and Alma Mater.

BGB Podcast #160 – Resolutions and Revisitations

Look, when we made those resolutions in episode 105, how were we to know? The world exploded, and here we are, one year later, sheepishly looking back on the goals we set. But we’re not beaten yet, we cast our minds forward (always forward, never back) and set our sights on our resolutions for 2021. Before we make promises we definitely will keep, we talk about Sprawlopolis, Bandada, and Terramara.

BGB Podcast #158 – Top 50 Games of All-Time 2020: 10-1

It’s the big one! We’ve come at last to the grand finale of the Board Game Barrage Top 50 Games of All Time … Top. Ten. Baby. These are our absolute favourite games, forty (thirty?) all together, that we’d just about never turn down a game of. If you’ve made it all the way here, thanks for joining us on this ride, it’s been wild.

BGB Podcast #157 – Top 50 Games of All-Time 2020: 20-11

We’re moving into the terrible teens of the Board Game Barrage Top 50 Games of All Time. I learned all I know about American teenagers from TV, so I assume this is where all the sex and drugs come in. Let’s get to it then, forty (roughly) more games that we simply adore. As the list goes on, they only get better and better. That is, after all, the premise.

BGB Podcast #153 – Never Look Back at 2020

So long, 2020, thanks for nothing. Heads set firmly forward, we reflect on what’s been a completely wild year. Despite our complete inability to play a lot of them, board games did happen, so we take a bit of time to talk about the biggest surprises and disappointments. Finally, we cast our mind ahead to...

BGB Podcast #147 – The Great Compromise

At least in some things, you’ve got to give a little to get a little, but what would you give to get what you want? We’re coming up with our big board game compromises, the things we’d happily trade away to fix some of our biggest frustrations.  Before we deal with the devil, we talk about Lost Ruins of Arnak, Ohanami, and Beyond the Sun.

BGB Podcast #142 – Play Me a Memory

Blessed are the forgetful, because they don’t have to play memory games? After all, games with a strong memory component often get a bad rap in the hobby. We look at some of the reasons why very few games want to test your memory, and just to be otherwise, we discuss some of our favourite games that do. Before we walk our mind palaces, we talk about Fort, Under Falling Skies, and Tellstones: King’s Gambit.

BGB Podcast #134 – CHAOS!

Some board games (and board game podcasts) thrive on chaos, which absolutely isn’t the same thing as randomness. All of this has happened for a reason, it’s just … hard to tell what those reasons are exactly. Before we blame the butterfly, we talk about Path of Light and Shadow, Jixia Academy, and Chaos in the Old World.

BGB Podcast #128 – The Means of Production with Richard Simpson

We’re joined by Richard Simpson of We’re Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game’s merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.