Return of the Bob! If you don’t know what a BGBBOB, boy you’ve missed out. Twelve games enter, and, well, they all exit, but only once they’ve been arranged in the appropriate order via a series of one on one fights. And fights are doubly appropriate this week, because we’re battling it out in search of the best combat systems. Before we wish for peace, we talk about 7 Wonders: Architects, Kokopelli, and Canopy.
Looking back on the past made us all reflective. For instance, remember 166 episodes ago when we promised to play all those games on our shelves of shame? I thought you might. We’re revisiting our crimes of yesteryear, and checking in on how guilty we are. Before we audit our past selves, we talk about Warp’s Edge, Carolus Magnus, and Unfathomable.
We’re always excited for a new Eric Lang game, which makes him an obvious candidate for the absolutely-not-called BGB DOG – our series where we deep dive into a designer’s …. designography. He’s made a lot of our favourite area control games, and had his hand in some games we might not have even realized. Before we bang on about this Lang mang, we talk about What’s Missing?, Polynesia, and TEN.
If you thought the Euro 2020 final was tense, wait until you listen to this episode. The next match in the world’s most anticipated series is now here, as we continue down the BoardGameGeek top games list, drafting a collection of five games. Whose do you think is best? Vote to stand a chance to win a $50 gift card! Before we make like snakes, we talk about Chinatown, Curious Cargo, and Mercado de Lisboa.
Sometimes it’s best not to know, right? You’ve just played a game, and you liked it a lot, but you’re not quite sure whether that faction is quite balanced, or the designers accounted for that winning strategy. Should you find out? Or is it better just to enjoy the game on its own merits? Before we disobey our thirst for knowledge, we talk about Genoa, Durian, The Search for Planet X, and Pavlov’s House.
War in the middle list. It’s the dark middle chapter of the Board Game Barrage Top 50 Games of All Time. Time to call in a new director, change things up, and get subversive. Well, if there were any directors who’d still work with us. This week, we’re barreling through our twenties in what...
It’s here at last, the big event! Yes, it’s the first episode of the yearly ritual we inventively call the Board Game Barrage Top 50 Games of All Time. And this year, for the first time, the Blue Tank, Christina is weighing in too. That’s forty incredible games to kick us off! Join us in the weeks ahead as we sing the praises of our absolute favourite board games, because we’re just getting started.
Some board games (and board game podcasts) thrive on chaos, which absolutely isn’t the same thing as randomness. All of this has happened for a reason, it’s just … hard to tell what those reasons are exactly. Before we blame the butterfly, we talk about Path of Light and Shadow, Jixia Academy, and Chaos in the Old World.
What could be a more important topic than importance itself? This week, we’re talking about the most important board games of the last decade, and what it even means for a board game to be worthy of the label. To us, at least. Before being earnest, we talk about Prêt-à-Porter, Riff Raff, Adventure Games: The Dungeon, and Innovation: Echoes of the Past.
Why play today what you can put off until tomorrow? What’s your white whale? The one game you’ve been itching to get to the table for ages, but for whatever reason, just never have? Well, call me Ishmael, ’cause we’re counting down not just one, not five, but ten games each that we haven’t...