We’re always excited for a new Eric Lang game, which makes him an obvious candidate for the absolutely-not-called BGB DOG – our series where we deep dive into a designer’s …. designography. He’s made a lot of our favourite area control games, and had his hand in some games we might not have even realized. Before we bang on about this Lang mang, we talk about What’s Missing?, Polynesia, and TEN.
Tagged: ankh gods of egypt
One of the things we love to do, especially if we’re playing a game for the first time, is analyse it while we’re playing. We’re sure this totally isn’t annoying for those around us. In particular, we love picking apart little mechanical choices, imagining what the designer’s thought process was, and wondering “why is that like that?” Before we get to speculating, we talk about Divinity Derby, Mexica, and Strasbourg.
We’re back with another fantasy draft, as we keep on moving down the BoardGameGeek top games list. If you’re not familiar, we’re each picking a standalone collection of five games before our picks get stolen out from under us. Want to win a $50 gift card? You’ve got to vote on whose collection is best! Before we get the knives out, we talk about Raiders of Scythia, and Ankh: Gods of Egypt.