We’re spread across the world and time, so we do the thing we should never do; we put the questions to you. Yes, you! It’s a mailbag episode, we’re answering a trio, a trilogy, a trichopteran of your questions. Before we put in our hand and pull out a letter, we talk about Caesar!: Seize Rome in 20 Minutes!, Symphony No.9, and Arrakis: Dawn of the Fremen.
Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it’s more integral to the design. We look at games that we think integrate negotiation mechanics especially well, and ask how much is too much (or too little) when it comes to negotiation. Before we compromise, we talk about Septima, and Kremlin.
While we tend to enjoy games across the whole spectrum, there’s something particular about sinking your teeth into a really heavy game. But it’s not always an easy prospect; conditions have to be just right. So what makes a heavy game worth it? Before things get heavy, we talk about Barony, Bausack, Whitehall Mystery, and Dead Reckoning.
There’s a lot of discourse lately about the pros and cons of negative board game coverage, and so of course we thought we ought to weigh in. Is there value in negative criticism versus positive, or should there be a balance between the two? Before we take the good with the bad, we talk about Homeworlds, Ave Caesar, and Founders of Teotihuacan.
It’s easy to get lost in mechanical discussions of games, and forget to appreciate them as physical creations. There can be beauty in games, and we’re here to get to the heart of it the only way we know, the one on one fight to the death that we call BGBBOB. Before we get skin deep, we talk about First Empires, Mille Fiori, and Foundations of Rome.
It doesn’t happen as much as it does in other industries, but every so often the people at the top demand serialization. We’re talking about sequels in board games, when they work, when they (super) don’t, and what we’d like to see get the treatment. Before we get franchised, we talk about Next Station: London, Dawn of the Zeds (Third Edition), and Azul: Queen’s Garden.
Metagaming is all about the game that exists within (and without) the game – it’s everything that’s not written in the rules. Whether that’s something that emerges at your table, or in the community at large, it can be a big part of the social experience, and we’re all for it. Before we get meta, we talk about Rum & Pirates, Box One, Shamans, and Crescent Moon.
With the middle of the year rapidly approaching, we’ve acquired our fair share of games that we’re really itching to play. We talk about what’s recently made its way into our collections that we just can’t wait to get to the table. Before we break out the back scratchers, we talk about Ivanhoe, Freshwater Fly, Vindication, and Cryptid: Urban Legends.
The Golden Geek results are in for 2021, and to avoid burying the lede … we won! We’re over the moon, naturally, but we couldn’t have done it without you. We celebrate by giving our takes on the rest of the awards, how we voted, and what we think about the other categories. Before we bathe in our glory, we talk about Aristocracy, Senators, and Ark Nova.
It’s easy to get caught up in the cult of the new, but there are so many amazing games that came out before we were even in the hobby. Mark Bigney of So Very Wrong About Games joins us to look at the games we love from yesteryear, and other older games we really ought to play. Before we go back in time, we talk about Sobek: 2 Players, Phantom Leader Deluxe, and Terraforming Mars: Ares Expedition.