This week we’re talking about hidden trackable information. That is, information about the game state that could be remembered or recorded, but the game design (usually) assumes that players haven’t. Is it okay to memorize or divulge this information? Before we take notes, we also talk about Papà Paolo, Oceanos, and Pax Pamir (Second Edition).
Gen Con 2019 is mere weeks away, and I bet you don’t even know what games are going to be there. Fear not, we’ve got you covered! We’re counting down our most anticipated games of the show, having meticulously studied BGG’s preview list, and looked at all the pretty pictures. Before we plan our trip, we talk about Cryptid, Two Rooms and a Boom, and Planet.
So, you’re coming in last. You could sigh, lean back, mutter to yourself about all the things you should’ve done better … or you could get back in there, soldier! Back on your feet! This week on the show, we discuss what’s worth fighting for in a board game, when you’re clearly not going to win. Before we lose with dignity, we talk about Murder on the Cosmic Express, TAMSK, and Diplomacy.
Special guest Paula Deming joins us this week, as we tell board game stories! We think back to especially funny times we had playing a board game, that were only made possible by the game itself. Before we spin yarns, we talk about Evolution: Climate, Terrible Monster, Sweet Nose, and Dice Throne: Season One.
You don’t need no education, but you’re getting one anyway. This week we’re going to be explaining the meaning of some common but unclear board game words, for we are nothing if not your humble servants. Before we define our terms, we talk about The Shipwreck Arcana, Kingdom Death: Monster, and Vinhos Deluxe Edition.
Time is a precious resource, so let’s not waste any; we’re talking about game length. How long should a game be? Is it worse if a game is too long or too short? We wrestle with the fourth dimension in our search for answers. Before we watch the clock, we talk about Dice Forge, Gulo Gulo, and Millennium Blades.
There’s nothing sweeter than the softening of a heart, that precious feeling when all the the things you thought you’d hate, suddenly become endearing. We’re counting down our favourite games that we thought we were going to hate, but ended up loving. Before we go full tsundere, we talk about Indian Summer, Richard the Lionheart, and X nimmt!
Somewhere in Germany every year, a specialist team assembles to decide on the best board games … that released in Germany that year … that no one has ever heard of. Look, the Spiel des Jahres is a bit weird, and no one ever agrees about the winners, but we’re going to talk about the nominees anyway, okay? Before ze Germans get here, we also talk about Glorantha: The Gods War, and Corinth. We also recap our weekend at Strategicon Gamex 2019.
You won’t find a better deal anywhere. Everyone likes to get the most out of their hard-earned cash, but what is a board game worth? Maybe it doesn’t matter what’s inside the box, maybe the real value is the friends we made along the way? Haha, just kidding, it’s totally all about the miniature...
Letters! You love writing them, and we love reading them! This week, we look at portable and licensed games, why reviewers love social games, and give advice for your first board game convention. Before we break out the letter opener, we also talk about Fool!, Aerion, and Fireball Island: The Curse of Vul-Kar.