Even if the price is right, it might not be right for you. We all have different thresholds where a board game we’re interested in crosses from, “maybe I’ll wait for a sale” into “sure why not” territory, but where is that magical line? Has what we’re willing to pay for games changed over time? Before we get sticker shock, we talk about Twin Tin Bots, Ticket to Ride: New York, Whale Riders, and Dead Reckoning.
It’s award season when we say it is, so we’re looking back at the Golden Geek Awards, The Dice Tower Awards, and the Spiel des Jahres nominees. We offer our thoughts on their picks, and how wrong they are. I mean, Wingspan winning “Best Four-Wheel Drive SUV” just seems a bit much. We also talk about Battlestar Galactica, Agricola: All Creatures Big and Small, Paladins of the West Kingdom, and The Boss.
BGBBOB, party edition! For those not keeping up, that’s BGB Best of Board Games, which is definitely not the final name (but also maybe is) for our recurring feature where we duel rank games into an incontestable ordered list. This week we confer, fight, and bargain our way to the best fifteen party games. Before we spike the punch, we also talk about Twice As Clever, Wavelength, and 6 nimmt!
We’re joined by Richard Simpson of We’re Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game’s merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.
We asked for your questions, and you provided! Some of you used Instagram, some of you used voicemail, but however you reached out, your voice was heard. We chose only a few to answer (quality notwithstanding), but we’d love to keep doing this, so keep sending them in! Before we corral your correspondence, we talk about Gloomhaven, Terra Mystica, Bloom Town, and Starlink.
I know this is going to come as a shock, but sometimes we get things wrong. As we’ve worked our way through the hobby, we’ve discovered that some positions we once held, aren’t ones we still do. So it’s time to revisit our past transgressions and come clean. Before we admit our mistakes, we talk about Tang Garden, Fast Forward: FORTRESS, and Race for the Galaxy.
Once loved board games will often circle back into the limelight with reprints, but we’re also starting to see a lot more get remasters and remakes too. We take a look at this trend, and discuss some re-imaginings our favourite board games, whether it’s a full on new version, or just a new coat of paint. Before we re-re-re-repeat, we talk about Cities: Skylines, Colorful, and Maharaja.
While all games have some restrictions, some games are more willing than others to let you go off the rails. For instance, some leave the economy entirely in the hands of the players, free to tank it if they please. We look at how games do (or don’t) use player constraints to deliver unique experiences. Before we rein ourselves in, we talk about Tournay, Bullet♥︎, Wonder Woman: Challenge of the Amazons, and Container.
Sometimes you have a little gap of time between larger, heavier games, and what you need is a palate cleanser, which brings us to the realm of games we lovingly call “fillers”. We kick off the very first Ranked Duel Battle of the Boards (definitely not the final title) by ranking our favourite filler games! Before we pass the time, we talk about Aerion, Ingenious, The One Hundred Torii, and Taluva.
When you’re playing a game for the first time, and barely know what you’re even doing, how do you even begin to strategize? That’s what we’re asking ourselves this week, as we explore some of our approaches to first plays, how we evaluate the game space, and well, win. Before we push levers, we talk about Orléans: Invasion, Zoned Out, Santorini, and Mini Express.