We all saw this coming. The inevitable digital future has come, and suddenly Mark is a book store owner who just discovered Kindles. It’d be sad if it weren’t so inevitable. We discuss the rise of digital gaming, and how it can, at least in some ways, replace parts of the hobby. Before we go down to Electric Avenue, we talk about Wormholes, Mogul, and Orichalcum.
Look, I wasn’t there, but my understanding is that Kellen got very mad about certain board game words. Which, you know, would be one thing, but I once had to hear about how mad Kellen was about the word “apricot”, so it’s just like every day with this guy. Before we get etymological, we talk about Splendor Duel, and Seize the Bean.
Two hundred and fifty episodes. That’s … a lot of episodes. That’s a lot of time! And, boy, things have changed around here. Well some things. We look at what’s different in the hobby since we started doing this whole thing. Before we cast our minds back, we talk about Stone Age, Blood on the Clocktower, Hansa Teutonica, and Aegean Sea.
Games are getting bigger and more lavish, especially in the age of crowdfunding, but how far is too far? How many luxury bits, giant boxes of minis, and silk-screened wooden meeples until it’s all gone a bit far? Before we dress for excess, we talk about Habitats, Blood on the Clocktower, Twilight Inscription, and It’s a Wonderful Kingdom.
The topic of theme has come up intermittently over the course of the podcast, but how important is it? Is it something that makes or breaks a game? Or would we be mostly okay if games were mostly non-thematic? Before we burst at the theme, we talk about Mamma Mia!, Football Highlights 2052, Kanban, and Oathsworn: Into the Deepwood.
What good would going to a convention be if we didn’t play a lot of games? We’re back from our trip, and it was filled to the brim of fine games played with fine people, and we’re here to tell you about all of them, the good, the bad, and perfunctory. Before we return to Vancouver, we talk about Village Rails, The Guild of Merchant Explorers, and Puzzle Strike 2.
We’re at SHUX! Well, we were, and while we were there, we tricked Tom Brewster of Shut Up & Sit Down to take time away from his busy schedule to join us on stage. This episode was recorded live, and we talk about games that are in some ways, a little bit weird. Before things get odd, we talk about Dungeons, Dice & Danger, Fun Facts, Turncoats, and Flick Fleck.
It’s convention season, which means we’re on the way to one convention, while talking about another. Every year a lot of new games get showed off at Essen SPIEL in Germany, and these are the ones we’re most excited to hear more about! Before we start messin’ with Essen, we talk about Plutocracy and Finca.
We’re in and out quick and breezy, with a h-h-hot question about player counts. All things equally considered, how many people do you want at the table? Before we boot people from the game, we talk about Bitoku, San Francisco, and Caesar’s Empire. If you don’t want to miss an episode, please subscribe...
The best thing about being part of a team is even when things go wrong, your team is there for you. And boy, did things go wrong this week … but I’m getting ahead of myself. This week we’re talking about team games! Twice! Before we make the dream work, we talk about Art Decko, Feed The Kraken, and War of the Ring: The Card Game.