Author: Orange Tank

BGB Podcast #113 – Trust is Good, Area Control is Better

Area control is the first subject of our new recurring feature, “What we love, what we hate”, where we deep dive into a single mechanic and describe … well, exactly that! We tend to enjoy games that have you fighting over territory, but what is it that specifically gets us excited about them? And what are the downsides? Before we assume direct control, we talk about The Crew: The Quest for Planet Nine, Stay Cool, and Mezo.

BGB Podcast #112 – We Played a Bunch of Games!

Let me set the scene: It’s a late night at a hotel in Nevada, we’re sprawled on the floor around a microphone, and we’re flexing our tired hands after three days spent playing so many board games. Coming at you from Dice Tower West, we report on what we’ve been up to, and all the games we played. Before we’re leaving Las Vegas, we talk about Don’t Get Got!, Kemet, Master of Respect, and Nova Luna.

BGB Podcast #111 – Conventional Wisdom

We’ve learned a thing or two about game nights and conventions over the years. The hobby has changed, and we’ve had to change with it! This episode, we talk about what’s different with how we approach large meetings of board gamers in 2020, and offer what advice we can. Before we pack our game bags, we talk about Fast Sloths, Birdie Fight, Sorcerer City, Electropolis, and Isle of Cats.

BGB Podcast #110 – One Small Thing

Sometimes a game is hitting all the right notes, and you want to recommend it wholeheartedly … but there’s just one tiny blemish you can’t overlook. It’s not enough to make a great game bad, but, man, just imagine if it someone had fixed that. This week we’re looking at games that almost nail it. Before we smooth the last crease, we talk about Chaosmos, Subtext, On a Scale of One to T-Rex, and Empyreal: Spells & Steam.

BGB Podcast #109 – Harshing My Buzz

We’re gluttons for punishment this week, because we’re talking about harshness in board games. These are the sort of games where big moves or bad mistakes can be hard to recover from. Harsh games aren’t for everyone, so when and why do we find them appealing? Before we grit our teeth, we talk about Wavelength, Genoa, Krass Kariert, and Oceans.

BGB Podcast #108 – We Have to Go Back

We’re reflecting on the past this episode, looking back at the things we said – never wise, by the way. The games of 2019 had a lot of promise, but how young and dumb they seem to our aged eyes. Where are they now? Join us as we cast our minds back to last decade, to reflect on the games we were excited for so many months ago.

BGB Podcast #107 – Get It Right the First Time

You only get one chance to play a game for the first time, but sometimes events conspire to make that debut … less than ideal. We look at some first plays that could’ve gone better, examine what contributed to them not delivering, and offer advice on how to make sure your brand new game doesn’t stumble out the gate.

BGB Podcast #106 – Popcorn Time with Mike DiLisio

Mike DiLisio (of The Dice Tower, and Sporadically Board) makes his BGB podcast debut as the Fandango Tank! Mike’s trying to sell us on popcorn games. These are games that may or may not be … critically sound, but nevertheless provide fun experiences that we find ourselves returning to. But why wouldn’t we just play something more substantive instead? We investigate.

BGB Podcast #105 – Resolutions and Revelations

We’re in a post top-fifty world, and it’s about time we take this whole 2020 thing seriously. No more looking back, we’ve got to start looking to the year ahead, and what better way than making promises to ourselves that we’re totally going to keep. It’s board game resolutions time!

BGB Podcast #104 – Top 50 Games of All-Time 2019: 10-1

Here it is, the episode you’ve all been waiting for, the grand finale, the culmination of five weeks of episodes. These are our top ten favourite board games of all-time, games that we absolutely adore, and would happily play at a moment’s notice. Heck, we’d even play the games on each others’ lists … on, you know, birthdays and special occasions. That’s how good they are.