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Episode 035: Difference between revisions

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   | id = 7097973
   | id = 7097973
   | date = September 27, 2018
   | date = September 27, 2018
  | host = Orange Tank
  | type = Game Design
   | mp3 = 18_09_27_BoardGameBarrage_Ep_35.mp3
   | mp3 = 18_09_27_BoardGameBarrage_Ep_35.mp3



Revision as of 16:42, 18 July 2022

Episode Details

Podcast

Direct Download

Date

September 27, 2018

Description

Asymmetry is a powerful tool for game design, if done right. There's a lot of replayability right out of the box, and finding a playstyle that works for you can be very satisfying. But this dark alchemy has a darker byproduct: imbalance. When so much is different between each player, how do you ensure that things stay fair? Before we nerf plz, we discuss Container, and more Root.

Notes & Trivia

Timecodes