Episode 231: Difference between revisions
From Board Game Barrage Wiki
More actions
No edit summary |
mNo edit summary |
||
| Line 5: | Line 5: | ||
| date = June 23, 2022 | | date = June 23, 2022 | ||
| host = Orange Tank | | host = Orange Tank | ||
| | | category1 = Game Design | ||
| mp3 = 22_06_23_BoardGameBarrage_Ep_231.mp3 | | mp3 = 22_06_23_BoardGameBarrage_Ep_231.mp3 | ||
Latest revision as of 17:59, 6 December 2023
Episode Details
Podcast
Date
June 23, 2022
Description
Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it’s more integral to the design. We look at games that we think integrate negotiation mechanics especially well, and ask how much is too much (or too little) when it comes to negotiation. Before we compromise, we talk about Septima, and Kremlin.
Notes & Trivia
Timecodes
- 02:12 – Septima
- 18:09 – Kremlin
- 34:26 – Negotiation as a mechanic
- 35:51 – Catan
- 38:01 – Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant
- 43:23 – Inis
- 45:45 – Rising Sun
- 47:31 – Between Two Cities
- 49:22 – Dune
- 50:28 – Spartacus: A Game of Blood and Treachery
- 52:48 – Diplomacy
