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Episode 231: Difference between revisions

From Board Game Barrage Wiki
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Line 16: Line 16:
* 34:26 – Negotiation as a mechanic
* 34:26 – Negotiation as a mechanic
* 35:51 – [[Catan]]
* 35:51 – [[Catan]]
* 38:01 – [[Sidereal Confluence: Trading & Negotiation in the Elysian Quadrant]]
* 38:01 – [[Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant]]
* 43:23 – [[Inis]]
* 43:23 – [[Inis]]
* 45:45 – [[Rising Sun]]
* 45:45 – [[Rising Sun]]

Revision as of 02:09, 23 June 2022

Episode Details

Podcast

Direct Download

Date

June 23, 2022

Description

Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it’s more integral to the design. We look at games that we think integrate negotiation mechanics especially well, and ask how much is too much (or too little) when it comes to negotiation. Before we compromise, we talk about Septima, and Kremlin.

Notes & Trivia

Timecodes