Episode 231: Difference between revisions
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* 34:26 – Negotiation as a mechanic | * 34:26 – Negotiation as a mechanic | ||
* 35:51 – [[Catan]] | * 35:51 – [[Catan]] | ||
* 38:01 – [[Sidereal Confluence: Trading | * 38:01 – [[Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant]] | ||
* 43:23 – [[Inis]] | * 43:23 – [[Inis]] | ||
* 45:45 – [[Rising Sun]] | * 45:45 – [[Rising Sun]] | ||
Revision as of 02:09, 23 June 2022
Episode Details
Podcast
Date
June 23, 2022
Description
Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it’s more integral to the design. We look at games that we think integrate negotiation mechanics especially well, and ask how much is too much (or too little) when it comes to negotiation. Before we compromise, we talk about Septima, and Kremlin.
Notes & Trivia
Timecodes
- 02:12 – Septima
- 18:09 – Kremlin
- 34:26 – Negotiation as a mechanic
- 35:51 – Catan
- 38:01 – Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant
- 43:23 – Inis
- 45:45 – Rising Sun
- 47:31 – Between Two Cities
- 49:22 – Dune
- 50:28 – Spartacus: A Game of Blood and Treachery
- 52:48 – Diplomacy
