Episode 172: Difference between revisions
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| category2 = Player Dynamics | |||
| mp3 = 21_05_06_BoardGameBarrage_Ep_172.mp3 | | mp3 = 21_05_06_BoardGameBarrage_Ep_172.mp3 | ||
Latest revision as of 19:43, 6 December 2023
Episode Details
Podcast
Date
May 6, 2021
Description
After last week's love-fest made us all uncomfortable, we had to get back to what do best, spirited in-fighting. To that end, we've devised three debates around the same core: is that often criticized mechanic a design problem, or a player problem? Before we pit designers against players, we talk about Red Rising, Via Magica, and Alma Mater.
Notes & Trivia
- "We can't have a reasonable podcast episode. How would we get to 10 episodes? 50? 100?" - Kellen, 8 May 2021, discord
- Add more notes!
Timecodes
- 00:48 - Golden Geek Awards
- 04:36 - Red Rising
- 14:21 - Rise of Augustus
- 14:53 - Via Magica
- 20:17 - Alma Mater
- 29:36 - Board Game Barrage Wiki!
- 32:26 - Design problem or player problem?
- 33:11 - Player elimination
- 36:47 - Skull
- 37:55 - Secret Hitler
- 38:29 - Food Chain Magnate
- 40:33 - Diplomacy
- 43:40 - Alpha gamers
- 46:34 - Spirit Island
- 47:00 - Pandemic
- 51:31 - Kingmaking
- 55:50 - Rising Sun
- 57:04 - Cthulhu Wars
- 57:42 - Inis
