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Episode 231: Difference between revisions

From Board Game Barrage Wiki
Created page with "{{Episode | num = 231 | title = Why Fight When You Can Negotiate? | id = 23516741 | date = June 23, 2022 | host = Orange Tank | type = Discussion | mp3 = 22_06_2..."
 
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   | date = June 23, 2022
   | date = June 23, 2022
   | host = Orange Tank
   | host = Orange Tank
   | type = Discussion
   | category1 = Game Design
   | mp3 = 22_06_23_BoardGameBarrage_Ep_231.mp3
   | mp3 = 22_06_23_BoardGameBarrage_Ep_231.mp3


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* 34:26 – Negotiation as a mechanic
* 34:26 – Negotiation as a mechanic
* 35:51 – [[Catan]]
* 35:51 – [[Catan]]
* 38:01 – [[Sidereal Confluence]]
* 38:01 – [[Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant]]
* 43:23 – [[Inis]]
* 43:23 – [[Inis]]
* 45:45 – [[Rising Sun]]
* 45:45 – [[Rising Sun]]

Latest revision as of 17:59, 6 December 2023

Episode Details

Podcast

Direct Download

Date

June 23, 2022

Description

Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it’s more integral to the design. We look at games that we think integrate negotiation mechanics especially well, and ask how much is too much (or too little) when it comes to negotiation. Before we compromise, we talk about Septima, and Kremlin.

Notes & Trivia

Timecodes