We often build up the idea of what a game will be before we play it, whether for bad or good, and the reality of the game itself might deliver something we weren’t expecting. We take a look at what often leads to our expectations being shattered, and mention some of the games that most defied them. Before we expect the unexpected, we talk about SHŌBU, Pan Am, and Planet Unknown.
Some games are built to last, and no, we’re not just talking about the … R-word. For others, the high highs of early games must give way to the dawning realization that all is not well. We look at reasons we might end up moving past games we once held in high regard. Before we overstay our welcome, we talk about Sandstone, Ctrl, The Fox in the Forest Duet, and Unmatched.