Tagged: marco polo ii

BGB Podcast #277 – Definitely Not a Mailbag Episode

Kellen’s away, so we turn our attention to the burning questions that you’ve been asking us, in a feature we’re calling Topic Talk Back. This is not to be confused with the format we’ve used before, mailbags are old news now, and we’d appreciate it if you’d stop bringing it up. Before we do anything but rustle in the cloth sack, we talk about By Stealth and Sea, and Undaunted: Stalingrad.

BGB Podcast #227: Board Games: The Sequel: Part II: Electric Boogaloo

It doesn’t happen as much as it does in other industries, but every so often the people at the top demand serialization. We’re talking about sequels in board games, when they work, when they (super) don’t, and what we’d like to see get the treatment. Before we get franchised, we talk about Next Station: London, Dawn of the Zeds (Third Edition), and Azul: Queen’s Garden.

BGB Podcast #166 – You’ve Got to Iterate to Innovate

Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about Dirge: The Rust Wars, Electropolis, Vinhos Deluxe Edition, Architects of the West Kingdom, and Sagani.

BGB Podcast #144 – Zero to One Hundred: Red Tank’s $100 Collection

It’s an awful notion, but bear with me. What if you lost your entire board game collection, and had to rebuild it from scratch? Here’s the catch, you only have one hundred dollars. We try to predict what the Red Tank would do, before he talks us through what makes the cut, and why. Before we rebuild, we talk about 5211, Marco Polo II: In the Service of the Khan, and Cóatl.

BGB Podcast #131 – But At What Cost?

Even if the price is right, it might not be right for you. We all have different thresholds where a board game we’re interested in crosses from, “maybe I’ll wait for a sale” into “sure why not” territory, but where is that magical line? Has what we’re willing to pay for games changed over time? Before we get sticker shock, we talk about Twin Tin Bots, Ticket to Ride: New York, Whale Riders, and Dead Reckoning.