Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it’s more integral to the design. We look at games that we think integrate negotiation mechanics especially well, and ask how much is too much (or too little) when it comes to negotiation. Before we compromise, we talk about Septima, and Kremlin.
Look, there’s only so much time in the day, so we don’t get to play every game we ought to. But some of those missed games hurt more than others, in fact, some of them are downright shameful. This week we’re counting down the top five games we’re ashamed that we haven’t played. Before we atone, we also talk about Kobayakawa, Taj Mahal, and Twilight Imperium (Fourth Edition).