BGB Podcast #231: Why Fight When You Can Negotiate?
Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it’s more integral to the design. We look at games that we think integrate negotiation mechanics especially well, and ask how much is too much (or too little) when it comes to negotiation. Before we compromise, we talk about Septima, and Kremlin.
If you don’t want to miss an episode, please subscribe on Apple Podcasts/Google Podcasts/Stitcher/Spotify, or add our RSS feed to your favourite app. Reviews and subscriptions really help us and would be greatly appreciated! To download the episode directly, click here.
If you’d like to discuss anything in the episode, please do so in the comments below, visit our BoardGameGeek guild, join our Discord, or Facebook Group! Any feedback is also always helpful. If you’d like to show your support for the show, we also have a Patreon with some fun rewards, and a merch store!
02:12 – Septima
18:09 – Kremlin
34:26 – Negotiation as a mechanic
35:51 – Catan
38:01 – Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant
43:23 – Inis
45:45 – Rising Sun
47:31 – Between Two Cities
49:22 – Dune
50:28 – Spartacus: A Game of Blood and Treachery
52:48 – Diplomacy
Thank you to Heart Society for generously letting us use What’s On Your Mind, Kid? from their album Wake the Queens.