While one of the appeals of following a specific game designer is the comforting familiarity of what they do best, it’s also really fun to see them go off the garden path. We’re looking at games and mechanics where one of our beloved designers zigged, when they easily could’ve zagged. Before we go our own way, we talk about Biosphere, The Ratcatcher: The Solo Adventure Game, and Stephenson’s Rocket.
Tagged: kitchen rush
It’s board games for dinner, but we’re not just throwing whatever we could find on your plate. No, we’ve got menus. We lay out our ideas for a four course board game meal, complete with appetizer, amuse-bouche, entrée and dessert, in a fun little exercise suggested by a listener. Before we meal plan, we talk about Sequoia, The Mind Extreme, and MicroMacro: Crime City.
It’s all well and good playing the newest, hottest games, but that doesn’t stop us wanting to go back to some of the old goodies. We’re counting down our top five games we want to revisit, to enjoy once more as we did in our youth. Relatively speaking. Before we get all wistful, we also talk about Eye My Favourite Things, On Tour, and Dune.
Stop, collaborate, and listen. Not everything has to be a competition, because this week we’re talking about cooperation. I know, it’s weird, in some games, you’re not actually trying to beat the other players! We’re counting down our favourite co-op games, “favourite” of course being a relative term in Kalen’s case. Before we put our...