And we’re back! The holiday extravaganza is over, and it’s back to business as usual around here. And what better way to get back into the swing of things than with some h-h-hot questions! Before that, we catch up on our holidays apart, with tales about the games that we played with our loved ones, including The Siege of Runedar, Snakesss, and Time Bomb Evolution.
Blessed are the forgetful, because they don’t have to play memory games? After all, games with a strong memory component often get a bad rap in the hobby. We look at some of the reasons why very few games want to test your memory, and just to be otherwise, we discuss some of our favourite games that do. Before we walk our mind palaces, we talk about Fort, Under Falling Skies, and Tellstones: King’s Gambit.
It’s an unprecedented trio of hosts, but we’re no less heated about our biggest board game bugbears. In fact, we’re so upset about these little annoyances, that we couldn’t help but order them in a list for your amusement … BGBBOB style. Before we get bugged by bears, we talk about Calico, Telestrations: Upside Drawn, and Pendulum.
Mike DiLisio (of The Dice Tower, and Sporadically Board) makes his BGB podcast debut as the Fandango Tank! Mike’s trying to sell us on popcorn games. These are games that may or may not be … critically sound, but nevertheless provide fun experiences that we find ourselves returning to. But why wouldn’t we just play something more substantive instead? We investigate.
Uh oh, you’re not enjoying the game you’re playing. Now what? Is it okay to excuse yourself? Maybe it’s better that you just call it rather than continue to have a bad time. This week we’re talking about scenarios where some or all of the players of a game might decide it’s better to bounce than to wallow in misery. Before we make an early exit, we talk about SEAL Team Flix, Paranormal Detectives, and I’m the Boss.
Blue Tank’s back to talk take-backs, so take that to the bank. It’s bound to happen, someone makes a mistake on their turn and desperately wants a do-over – but how do you handle it? What’s fair for everyone at the table? Before we undo, we talk about Air, Land & Sea, Menara, and Seasons of Inis.
Take that! Objectivity is a nice goal, but what does it mean for board game criticism? Are there elements of board game design that we can have factual conversations about, without invoking our personal biases? We debate this in the only way we know how. Before we start shouting, we talk about Hyperspace, Gùgōng,...