Things got a bit heavy last week, so let’s take things down a notch by exploring the other end of the scale. Light games are just as important for a board game collection, after all. We discuss what light games offer that heavier games don’t, and mention some of our recent favourites. Before we lighten the mood, we talk about Reef, Clans of Caledonia, and Tutankhamun.
Tagged: flamme rouge
While all games have some restrictions, some games are more willing than others to let you go off the rails. For instance, some leave the economy entirely in the hands of the players, free to tank it if they please. We look at how games do (or don’t) use player constraints to deliver unique experiences. Before we rein ourselves in, we talk about Tournay, Bullet♥︎, Wonder Woman: Challenge of the Amazons, and Container.
We’ve all got them, whether we’ll care to admit it or not, quirks and and biases that might be irrational, but nevertheless affect our judgement of the games we play. This week we’re looking at a few of the little things that might weigh a game in or out of our favour, even if they don’t necessarily make much sense. Before we exercise extreme prejudice, we talk about Flamme Rouge, The North, and Ragusa.
Shut Up & Sit Down’s very own Quintin Smith joins us live on stage at SHUX 2019! We play a rousing game of Hundreds of Horses, discuss some games from the convention, and lay out the unspoken truths of board games – opinions about the hobby we vehemently hold, even if everyone else is too afraid to say it. Before we speak truth to power, we talk about Deep Blue, Curios, Obscurio, and Vast: The Mysterious Manor.