I know this is going to come as a shock, but sometimes we get things wrong. As we’ve worked our way through the hobby, we’ve discovered that some positions we once held, aren’t ones we still do. So it’s time to revisit our past transgressions and come clean. Before we admit our mistakes, we talk about Tang Garden, Fast Forward: FORTRESS, and Race for the Galaxy.
Tagged: el grande
Here it is, the episode you’ve all been waiting for, the grand finale, the culmination of five weeks of episodes. These are our top ten favourite board games of all-time, games that we absolutely adore, and would happily play at a moment’s notice. Heck, we’d even play the games on each others’ lists … on, you know, birthdays and special occasions. That’s how good they are.
It’s the season of giving, so our gift to you is more of our favourite board games of all-time! We’re only just halfway, so get comfortable in front of the fire, grab an eggnog, and join us for thirty more incredible games. Oh, you got us something too? Ah. Socks. Thanks.
Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it’d be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra.
This week we’re talking about hidden trackable information. That is, information about the game state that could be remembered or recorded, but the game design (usually) assumes that players haven’t. Is it okay to memorize or divulge this information? Before we take notes, we also talk about Papà Paolo, Oceanos, and Pax Pamir (Second Edition).
So, you’re coming in last. You could sigh, lean back, mutter to yourself about all the things you should’ve done better … or you could get back in there, soldier! Back on your feet! This week on the show, we discuss what’s worth fighting for in a board game, when you’re clearly not going to win. Before we lose with dignity, we talk about Murder on the Cosmic Express, TAMSK, and Diplomacy.
You don’t need no education, but you’re getting one anyway. This week we’re going to be explaining the meaning of some common but unclear board game words, for we are nothing if not your humble servants. Before we define our terms, we talk about The Shipwreck Arcana, Kingdom Death: Monster, and Vinhos Deluxe Edition.
The train’s pulling into the station and you’ve got a ticket, because this week we’re talking all about hype. Why do we get irrationally excited about games we know nothing about? How much should we listen to our overly excited inner selves? Before it’s all aboard, we also talk about Reykholt, PUSH, and Great Western Trail.
End? No, the journey doesn’t end here. Steps ten to one are just another path, one that we all must take. Top ten, baby! We finally made it. And thus concludes our five part series of our favourite games of all-time. Frankly, we were changed by the experience, and will never be the same...
Shiny and new! Everyone online is talking about the latest, greatest thing, and you can’t help but feel that you’re missing out. How important is it to keep up with the cult of the new? Didn’t mother always say to never join a cult? Before we cancel our preorders, we also talk about Cthulhu...