It’s here at last, the big event! Yes, it’s the first episode of the yearly ritual we inventively call the Board Game Barrage Top 50 Games of All Time. And this year, for the first time, the Blue Tank, Christina is weighing in too. That’s forty incredible games to kick us off! Join us in the weeks ahead as we sing the praises of our absolute favourite board games, because we’re just getting started.
While all games have some restrictions, some games are more willing than others to let you go off the rails. For instance, some leave the economy entirely in the hands of the players, free to tank it if they please. We look at how games do (or don’t) use player constraints to deliver unique experiences. Before we rein ourselves in, we talk about Tournay, Bullet♥︎, Wonder Woman: Challenge of the Amazons, and Container.
We made it! The big one-oh-oh. That’s a thing people say, right? We’re starting a five episodes series, working our way down each of our top fifty games of all time. We’ll discuss what might make a game move up or down our list, celebrate the highs that the hobby has to offer, and talk about a heck of a lot of amazing board games. Buckle up!
It took us almost a hundred episodes, but we finally reveal how to have fun with your friends even when you’re losing. Specifically, we’re talking about games and mechanisms that help us enjoy our losses, because let’s face it, we can’t all be winners. Before we celebrate our setbacks, we talk about Sierra West, Mansions of Madness: Second Edition, and Black Angel.
You know what they say, a journey of a thousand miles, starts with steps fifty through forty-one. We’re counting down to our 50th episode, and what better way than to give our definitive lists of our fifty favourite games of all time?! You’ve been asking for it, so we’ve only gone and done it....
Alea iacta est. Or, as the poet Robert Van Winkle translated from the original Latin, dice dice baby. Luck is an element of almost every board game there is, but it’s still a major point of contention. Whether it’s the roll of dice, or the draw of a card, randomness can make or break...