It doesn’t happen as much as it does in other industries, but every so often the people at the top demand serialization. We’re talking about sequels in board games, when they work, when they (super) don’t, and what we’d like to see get the treatment. Before we get franchised, we talk about Next Station: London, Dawn of the Zeds (Third Edition), and Azul: Queen’s Garden.
Tagged: brass birmingham
Wow, hundreds of you sent in your lists, and it was absolute chaos. But we got all the data together, cleaned up the typos, crunched the numbers via a super secret algorithm, and here we are, your favourite games of all-time! For this year, at least. Before you take the stage, we talk about Schotten Totten 2, For Science!, and The Bridges of Shangri-La.
The penultimate episode of the grand series is here, it’s the BGB Top 50! As the journey approaches its end, we’re venturing into our 20th to 11th favourite games, with some support from the peanut gallery. And with thirty more board games to blitz through, who better to help us than Ambie Valdés of Board Game Blitz!
Martin Wallace, titan of industry, man of steam and brass. He’s made a lot of games, often involving trains, but sometimes also Cthulhu. We do a deep dive into the prolific designer’s catalogue, in the next in the series that Mark (and nobody else) is calling BGB DOG. Before we put him in our pocket, we talk about Throne and the Grail, Race for the Galaxy, Dinogenics, and On Mars.
Mark’s trying to get us all into something he calls “sports”, so as a compromise, we’re doing a fantasy board game draft! We’re going to pick games from the BoardGameGeek Top 100, until we each have five. Then YOU get to vote on whose draft is best, for a chance to win $50! Before we play to the crowds, we talk about Azul: Summer Pavilion, Roads & Boats, Ruthless, and Cthulhu: Death May Die.
Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about Dirge: The Rust Wars, Electropolis, Vinhos Deluxe Edition, Architects of the West Kingdom, and Sagani.
Wow! We asked for your top twenty lists, and boy did you deliver. We’ve crunched the numbers on the hundreds of submissions, and created what we think is the definitive list of BGB listeners’ favourite board games. Now let us tell you how we think you did. Before we outsource our work, we talk about Santa Monica, Steam Works, and Cthulhu: Death May Die.
It’s the big one! We’ve come at last to the grand finale of the Board Game Barrage Top 50 Games of All Time … Top. Ten. Baby. These are our absolute favourite games, forty (thirty?) all together, that we’d just about never turn down a game of. If you’ve made it all the way here, thanks for joining us on this ride, it’s been wild.
Now we’re getting into the thick of it, in fact some are calling it the most ambitious Part II released in any medium. It’s the Board Game Barrage Top 50 Games of All Time! We’re in our thirties (even if we wish we weren’t) and it’s full speed ahead. That’s forty(ish) more games, and ten spots closer to the grand finale. Now that we’ve got this train going, there’s no stopping it.
At least in some things, you’ve got to give a little to get a little, but what would you give to get what you want? We’re coming up with our big board game compromises, the things we’d happily trade away to fix some of our biggest frustrations. Before we deal with the devil, we talk about Lost Ruins of Arnak, Ohanami, and Beyond the Sun.